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NPC Generator

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Advanced [show]


Miles Tattersall, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He has moderate length brown hair. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He has a small toy that he constantly fidgets with.

History: Born to a poor family in the city he treasured whatever gifts he got. From there he went from mercenary job to mercenary job. He has been saving his money to try and buy his sister's freedom.

Motivation: He wants to meet his childhood hero; and wants to raise his children well

Ideals: Optimist. Flaws: Ugly, Addict. Bonds: Poor, Adventurer, Family. Occupation: Miner

Voice: Pronounces difficult words wrong

Attributes [hide]

Miles Tattersall, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 15 (+2)12 (+1) 16 (+3)8 (-1)
Skills Insight +5, Persuasion +1
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Aldous Vance, Male Human [Permalink]

Personal [hide]

Description: An older man who sports blue clothing, slightly heavier than average wear, he is not a threatening figure. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is lazy and tries to find solutions quickly.

History: He was born at the edge of vast desert. He went to a religious school and was inspired by the priests there in charitable deeds. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is compelled to act according to his religious beliefs.

Flaws: Insane, Terse, Lazy. Bonds: Nature, Religious. Occupation: Healer

Voice: Pronounces difficult words wrong

Attributes [hide]

Aldous Vance, Male Human Fighter 4
Medium (5'5") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)14 (+2) 7 (-2)11 (+0)
Skills Insight +0, Sleight of Hand +4
Senses Passive Perception 8
Languages Common, Druidic, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: Deep green spinel (100 gp). Jade (100 gp).


Social Check DCs


Geoffrey Radcliffe, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is portly but not overly obese. He keeps his long chestnut hair kept up in a rat tail. His amber eyes are slightly larger than normal.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He got into the Tailor business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Tailor work with an outfit from a few towns over. Tailor work suited him well, and with each successful project, he earned more gold and more respect from his peers. Days after completing his studies, news broke out that his hometown was attacked by drow. Geoffrey was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: He is unsatisfied with his job; and further expansion of business

Flaws: Sensitive. Bonds: Attractive, Adventurer, Job, Enemies. Occupation: Tailor

Voice: Speaks with a cold

Attributes [hide]

Geoffrey Radcliffe, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)11 (+0) 11 (+0)14 (+2)
Skills Nature +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Godfrey Tewksbury, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He keeps his long blonde hair kept up in a rat tail. His skin is flawless and his green eyes scan people very quickly.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Godfrey grew up listening to his mother's many stories. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting, Athletic. Flaws: Depressed. Bonds: Attractive, Adventurer. Occupation: Banker

Voice: Spits and sputters

Attributes [hide]

Godfrey Tewksbury, Male Human Fighter 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)11 (+0) 11 (+0)10 (+0)
Skills Intimidation +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: Coral (140 gp). Moonstone (40 gp). Black star sapphire (700 gp).


Social Check DCs


Solomon Barclay, Male Human [Permalink]

Personal [hide]

Description: 5'5" and lanky with angular features, he is an attractive figure. He wears a pastel vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his pastel boots flare out at the collars. He has a brown handlebar mustache and slicked back brown hair. His eyes are a pleasant gray.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He takes great joy in being the best Slave Trader in town.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He tends to his Slave Trader job now, and dutifully fulfills any obligations he has.

Motivation: To reunite with his absent father; and his relatives are trying to arrange a marriage

Flaws: Depressed, Disease. Bonds: Attractive, Job, Family. Occupation: Slave Trader

Voice: Russian accent

Attributes [hide]

Solomon Barclay, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 18 (+4)11 (+0) 12 (+1)14 (+2)
Skills Arcana +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Brass mug with jade inlays (200 gp).


Social Check DCs

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