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NPC Generator

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Advanced [show]


Gunter Westbrook, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a fine chain shirt which he covers with brown colored cloaks and clothing. He wears his black hair down. His eyes are a pleasant green.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born to a pair of adventurers, Gunter grew up listening to his father's many stories. His father was a mechanic, and taught him how to fix just about anything. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to meet his childhood hero

Ideals: Extrovert, Persistence. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Map Maker

Voice: German accent

Attributes [hide]

Gunter Westbrook, Male Human Fighter 4
Medium (6'0") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)15 (+2) 12 (+1)18 (+4)
Skills Intimidation +6, Religion +4
Senses Passive Perception 11
Languages Common, Auran, Giant
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 8000 cp.


Social Check DCs


John Gracey, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a moderate pudge and is not very fit. His golden hair and beard is wavy and long. He has several tiny topaz earrings on each ear.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Further he is a bit of a stoner and is frequently out of it.

History: Born in the north to a Body Guard, John learned a great deal about his mother's area of expertise. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He tends to his Body Guard job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business; and he is greedy

Ideals: Disciplined. Flaws: Addict, Depressed. Bonds: Rich, Job. Occupation: Body Guard

Voice: Relaxed voice

Attributes [hide]

John Gracey, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)12 (+1) 12 (+1)12 (+1)
Skills Religion +3, Stealth +2
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Adam Haley, Male Human [Permalink]

Personal [hide]

Description: He dresses in black turtlenecks beneath a red coat with tan slacks. His hair is short and chestnut. His gray eyes peer out from beneath his deerstalker black hat.

Personality: Adam hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He can't help but pocket interesting objects he comes across

History: Adam was raised in a hard working conservative environment. His father was a soldier and died while he was still young. Adam was left his father's suit of armor and trained in its use and care. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: To settle down with his crush; and he has decided he is irredeemable

Ideals: Artistic. Bonds: Criminal record, Job, Military, Has a crush. Occupation: Brewer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Adam Haley, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 7 (-2)10 (+0) 12 (+1)14 (+2)
Skills Arcana +2, Sleight of Hand +1
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 400 gp.


Social Check DCs


Theodoric Gracey, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'8" and wears light armors faded through time and improper care. His right hand appears badly burned and disfigured. He wears his brown hair up. He is very pretty but has cold, dead eyes.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is lazy and tries to find solutions quickly.

History: Born to a pair of adventurers, Theodoric grew up listening to his father's many stories. From his teen years he was always beautiful and desirable, so people have always doted on him. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Flaws: Lazy. Bonds: Attractive, Adventurer. Occupation: Bellfounder

Voice: Scratchy, weak

Attributes [hide]

Theodoric Gracey, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 10 (+0)14 (+2) 16 (+3)13 (+1)
Skills Intimidation +3, Nature +4
Senses Passive Perception 13
Languages Common, Aquan, Draconic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp. 1 Half-Plate. 1 Breastplate. 1 Masterwork Light wooden shield.


Social Check DCs


Ernest Chatham, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He dresses well, wearing red shirts, loose pants, and blazers most of the time. He has a white handlebar mustache and slicked back white hair. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He does not trust anyone and sleeps with one eye open.

History: The child of western immigrants he idolized his mother. He worked as a nervous Jeweler and found it very stressful. He ran away from his former home and has been making his living as a Jeweler for the past few years.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Athletic. Flaws: Insomniac. Bonds: Attractive, Job, Immigrant. Occupation: Jeweler

Voice: Boston accent

Attributes [hide]

Ernest Chatham, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 14 (+2)12 (+1) 14 (+2)11 (+0)
Skills Religion +3, Stealth +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp.


Social Check DCs

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