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NPC Generator

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Advanced [show]


Clerebold Axton, Male Human [Permalink]

Personal [hide]

Description: He wears a black wide-brimmed hat and black clothes. His long blonde hair is drawn into a two foot long braid. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Clerebold is combative with any and all who dare try his patience in the slightest.

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has since lost track of the people in his past.

Motivation: Wants to open a new tavern; and doesn't want to be a assassin and was forced into it by his family

Ideals: Opinionated, Justice. Flaws: Addict. Bonds: Rich, Family, Job. Occupation: Assassin

Voice: Pronounces O like U

Attributes [hide]

Clerebold Axton, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 17 (+3)14 (+2) 11 (+0)14 (+2)
Skills Nature +4, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Celestial, Orc
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 1500 sp.


Social Check DCs


Randal Sutherland, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a lot of dark rich colors, with gold accents. His long chestnut hair is drawn into a two foot long braid. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has all his life been fascinated with painting.

History: He is the product a well kept family trust fund and as such has never really known need. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Artistic. Flaws: Insane. Bonds: Attractive, Rich. Occupation: Sailor

Voice: Hissing voice

Attributes [hide]

Randal Sutherland, Male Human Fighter 4
Medium (5'7") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)12 (+1) 16 (+3)13 (+1)
Skills Arcana +3, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. Azurite (5 gp).


Social Check DCs


Balimaar Sharps, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He very much looks the part of a Herbalist. His hair is cut close to his head. His amber unseeing eyes seem to look past you.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has a small toy that he constantly fidgets with.

History: He was born blind and as such lacked many opportunities for work. A gifted student he started as a Animal Trainer, but he got bored and became a Herbalist. He inherited the family business which he has now maintained for 8 years.

Motivation: To get a good night's sleep.

Flaws: Ugly, Disease, Insomniac, Addict. Bonds: Job. Occupation: Herbalist

Voice: Squeaky

Attributes [hide]

Balimaar Sharps, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)17 (+3) 11 (+0)16 (+3)
Skills Animal Handling +2, Investigation +5
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll, Druidic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Aquamarine (700 gp). Black pearl (700 gp).


Social Check DCs


Guy Hornsby, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of luck around his neck, and a club on his belt. His long brown hair is drawn into a two foot long braid. He tend to wears goggles to shield his eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He never wears the same outfit twice, unless he absolutely has to.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He helped his mother out around the business and became quite the natural. He became a Junk Dealer soon after.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Fighting, Artistic. Flaws: Antagonistic, Mundane. Bonds: Job. Occupation: Junk Dealer

Voice: Mousy voice

Attributes [hide]

Guy Hornsby, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 9 (-1)12 (+1) 13 (+1)9 (-1)
Skills Athletics +4, History +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +3

Possessions: 500 sp. Gold dragon comb with red garnet eye (300 gp). Large well-done wool tapestry (100 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Drogo Rodney, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'4" and wears many layers of old clothing at all times. His hair, while still mostly black, has prominent grey streaks. He has a tattooed face.

Personality: Abrasive and pushy, he has a hard time making friends. He always tries to repair and not replace. It was this mentality that drove him into the Fortune-teller business.

History: His father raised him in a mountain cabin. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Drogo grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Drogo. He used his abilities to trick people and travel the world for free.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has comitted a past crime that haunts him to this day

Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Poor, Nature, Criminal record. Occupation: Fortune-teller

Voice: Deep voice with rolling R's

Attributes [hide]

Drogo Rodney, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 11 (+0)8 (-1) 11 (+0)7 (-2)
Skills Athletics +2, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +1

Possessions: 90 pp.


Social Check DCs

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