Dean Mitchell, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears a pastel shirt with thin brown vertical stripes and violet pants. He is tall, broad shouldered and powerfully built. His hair is long and chestnut with streaks of golden, and is pulled back with small pastel clips. His beard is golden, braided, and well cared for. His hazel eyes are slightly larger than normal.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He pushes his goals aggressively. He is also a coward if confronted.
History: Born in the south to a Tanner, Dean learned a great deal about his mother's area of expertise. He was an athlete and attended two major summer competitions. He never won. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He's looking for his big break; and to be a mayor again
Ideals: Optimist, Athletic. Flaws: Fearful. Bonds: Job, Adventurer. Occupation: Tanner
Voice: Sore throat, cough
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 17 (+3) | 11 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
Possessions: 200 gp.
Everard Hadley, Male Human [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with broad hat. He is portly but not overly obese. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are gray and he is always smoking a pipe.
Personality: He is happy with his job as a Glassblower. He turns his eye from what people do, preferring to live and let live. His job bores him to no end. He has decided to make it more interesting.
History: The child of a Priest, who enjoyed hunting, Everard was taken on many hunting expeditions. His homeland was ravaged by war and he spent much of his life rebuilding it. He used his abilities to trick people and travel the world for free.
Motivation: To be a Priest again; and he's looking for his big break
Flaws: PTSD. Bonds: Job, Adventurer, Criminal record, Nature. Occupation: Glassblower
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 11 (+0) | 15 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc, Infernal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 600 sp.
Theodoric Reid, Male Human [Permalink]
Personal [hide]
Description: With violet face paint in a stripe pattern across his face, he is constantly adorned with expensive silk clothing, often dyed in bright white and brown, and wears rings and necklaces with large, colorful gems. He keeps his long auburn hair kept up in a rat tail. He tend to wears goggles to shield his eyes.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Sold as a small child to a slaver, Theodoric was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. As a young adult he joined a group advocating for an improvement in Human conditions. He now mingles about in high society.
Motivation: To reunite with his old friends; and a strong sense of loyalty to human people
Ideals: Optimist, Joker. Flaws: Racist. Bonds: Rich, Mentor, Adventurer. Occupation: Weaver
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 8 (-1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp. Carnelian (70 gp). Zircon (70 gp).
Wymar Berkeley, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'11" and is generally well dressed albeit a few years behind the times. His left leg appears badly burned and disfigured. His blonde hair is smooth and relatively long. He has several tiny sapphire earrings on each ear.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is obsessed with finding treasure.
History: He was born into a rich family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature glaive.
Motivation: He uses money and sex appeal to get what he needs; and he's looking for his big break
Flaws: Antagonistic. Bonds: Attractive, Rich, Adventurer. Occupation: Seamstress
Voice: Speaks with a cold
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 9 (-1) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Auran, Orc
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: Just what you see.
Lewis Shelly, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'0" and is a bit bulky. He is very muscular particularly in the legs. He wears a green coat over a tan low-cut shirt, and a feathered hat upon his head. His auburn hair is smooth and relatively long. His eyes are likewise hazel. His teeth are white and perfect.
Personality: He acts crazy and hedonistic. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born the only child of a wealthy merchant. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Merchant. He has worked as a Merchant like his mother before him.
Motivation: To be a Spice Merchant again.
Ideals: Entrepeneur. Flaws: Hedonist. Bonds: Attractive, Adventurer, Job. Occupation: Merchant
Voice: Switch between two voices
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 14 (+2) | 14 (+2) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Aquan, Gnome
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 300 gp. 3 Thunderstones. 4 Acid flasks. 3 Alchemist’s fire.
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Their contribution stands as a beacon of hope for all adventurers!
