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NPC Generator

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Advanced [show]


Alexandre Beckwith, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a blue tunic with black highlights, and long brown pants that bunch up around his shoes. He has done his best to style his black hair to look like a famous performer. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. The war was a terrible time for him, and Alexandre does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Alexandre liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He is untrained/undisciplined, which makes him dangerous.

Motivation: Revenge; and he loathes his own lifestyle

Flaws: Insane, Depressed. Bonds: Enemies, Military, Rich, Nature. Occupation: Blacksmith

Voice: Hollow voice

Attributes [hide]

Alexandre Beckwith, Male Human Fighter 4
Medium (5'3") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)14 (+2) 16 (+3)13 (+1)
Skills Nature +4, Performance +3
Senses Passive Perception 13
Languages Common, Auran, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: Jasper (20 gp). Hematite (7 gp). Deep blue spinel (700 gp).


Social Check DCs


Thomas Atherton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he prefers to wear flannel. His auburn hair is still thick. He wears a mask on his face.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is a bit of a xeno-phobe, disliking non-Humans.

History: Born to a pair of adventurers, Thomas grew up listening to his mother's many stories. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends; and retire the richest man in the south

Ideals: Gifted, Entrepeneur. Flaws: Racist. Bonds: Attractive, Adventurer. Occupation: Glassblower

Voice: Hissing voice

Attributes [hide]

Thomas Atherton, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)10 (+0) 12 (+1)10 (+0)
Skills Perception +3, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Ernest Burton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a tight fitting white shirt and pants. He keeps his long blonde hair kept up in a rat tail. His eyes are a pleasant violet.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He is able to fit into much smaller and tighter spaces than normal.

History: When he was but 7 years old his parents immigrated from the west. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Days after completing his studies, news broke out that his hometown was attacked by giants. Ernest was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: He has comitted a past crime that haunts him to this day; and obtaining odd cultural human artifacts is his passion

Ideals: Gifted. Bonds: Enemies, Immigrant, Adventurer, Criminal record. Occupation: Assassin

Voice: Nasally tone

Attributes [hide]

Ernest Burton, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)14 (+2) 13 (+1)9 (-1)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Terran, Orc
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: Solid gold idol (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp).


Social Check DCs


Gilbert Windsor, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. His hair is golden, silky, and of moderate length. His half smiles and green eyes are beguiling and draw you in.

Personality: He is almost excessively polite to everyone, even when angry. Gilbert is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born in a small forest village. From his teen years he was always beautiful and desirable, so people have always doted on him. He moves from town to town, unable to find a place to settle.

Motivation: Doesn't want to be a Guard and was forced into it by his family; and a need for knowledge about a nearby landmark

Flaws: Shy. Bonds: Attractive, Family, Nature, Immigrant, Adventurer. Occupation: Guard

Voice: Timid voice

Attributes [hide]

Gilbert Windsor, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)18 (+4) 16 (+3)9 (-1)
Skills Athletics +4, Persuasion +1
Senses Passive Perception 13
Languages Common, Draconic, Goblin, Gnoll, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Norman Tyndall, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing a tight white one piece outfit complete with pants, hood, and a cape. His blonde hair is greasy and uncared for. His eyes are green.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He does not believe in violence as a means to an end. He is a dedicated Armorer but believes his peers are too gung-ho.

History: When he was but 6 years old his parents immigrated from the east. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He moves from town to town, unable to find a place to settle.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable, Pacifist. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Armorer

Voice: Aggressive tone

Attributes [hide]

Norman Tyndall, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 5 (-3)13 (+1) 12 (+1)10 (+0)
Skills Perception +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 60 pp. Tourmaline (150 gp). Banded agate (16 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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