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NPC Generator

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Advanced [show]


Solomon Shelley, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His long red hair reaches down to his waist. He has a dull look in his brown eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born in the west. He has chosen to use the inheritance that was left to him frivolously. He moves from town to town, unable to find a place to settle.

Motivation: To get a good night's sleep; and he is compelled to act according to his religious beliefs

Flaws: Ugly, Insomniac. Bonds: Rich, Religious, Immigrant. Occupation: Tanner

Voice: Forgets to breathe while speaking

Attributes [hide]

Solomon Shelley, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)9 (-1) 14 (+2)15 (+2)
Skills Athletics +3, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 100 pp.


Social Check DCs


Simon Brandon, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'11" and is a bit bulky. He is very muscular particularly in the legs. He wears a fancy black suit. His blonde hair is braided into rings. His green eyes dart from person to person to random spaces in the air.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He feeds upon the attention of others.

History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Simon took refuge in the large cave and found the beat up glaive and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is greedy; and money/treasure

Flaws: Antagonistic. Bonds: Attractive, Nature, Rich. Occupation: Bounty Hunter

Voice: Old thin voice

Attributes [hide]

Simon Brandon, Male Human Fighter 4
Medium (5'11") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)9 (-1) 15 (+2)10 (+0)
Skills Animal Handling +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 48000 sp. 1 Breastplate. 1 Chain shirt. 1 Half-Plate. 1 Masterwork Light steel shield.


Social Check DCs


Ernest Ridley, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he usually wears his violet robe and has his crossbow always slung over his shoulder. His hair is short and silver. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Ernest hails from a village terrorized by orcs. A gifted student he started as a Interpreter, but he got bored and became a Stableman. He struck the Stableman job and began his own company from there.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Flaws: Ugly. Bonds: Poor, Job, Family, Enemies. Occupation: Stableman

Voice: High pitched and raspy

Attributes [hide]

Ernest Ridley, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)7 (-2) 15 (+2)10 (+0)
Skills Nature +0, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Clerebold Springfield, Male Human [Permalink]

Personal [hide]

Description: He wears bulky tan painted plate armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. He has a small bristly mustache and wavy auburn hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: Aggressive, abrasive, and angry, Clerebold embodies much of what other species detest in the Humans. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born the only child of a wealthy merchant. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Philantrophist, Entrepeneur. Flaws: Antagonistic, Insane. Bonds: Attractive. Occupation: Seamstress

Voice: Stutters

Attributes [hide]

Clerebold Springfield, Male Human Fighter 4
Medium (5'6") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)13 (+1) 13 (+1)16 (+3)
Skills Insight +3, Religion +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Gilbert Rodney, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is silver and curly. He wears round tiny glasses practically rammed into his face.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He receives visions of the future at random moments

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. After coming to the age of reason, Gilbert took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and money/treasure

Ideals: Justice, Gifted, Artistic. Bonds: Rich. Occupation: Hunter

Voice: Pronounces difficult words wrong

Attributes [hide]

Gilbert Rodney, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 9 (-1)8 (-1) 10 (+0)15 (+2)
Skills Intimidation +4, Stealth +5
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2400 sp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Solid gold idol (700 gp).


Social Check DCs

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