Miles Digby, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. He has no hair. He wears large thick round spectacles.
Personality: He is mildly Human supremacist, though he does not identify as such. He is harsh and unforgiving.
History: Born in the east to a Stableman, Miles learned a great deal about his mother's area of expertise. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He has decided he is irredeemable; and human compassion
Flaws: Ugly, Racist, Antagonistic. Bonds: Job, Criminal record. Occupation: Stableman
Voice: Uses sign language
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 46 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 15 (+2) | 13 (+1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 500 gp. 3 Tanglefoot bags. 2 Alchemist’s fire. 1 Everburning torch. 3 Tanglefoot bags.
Shane Palomarez, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears loose pants and a collared shirt complete with sweater beneath his coat. His hair, while still mostly red, has prominent grey streaks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Shane was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Shane's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Shane and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and to get a good night's sleep
Ideals: Athletic, Philantrophist, Joker. Flaws: Insomniac, Antagonistic. Occupation: Shepherd
Voice: Gruff and masculine
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 9 (-1) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan, Goblin, Druidic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 5000 sp. 1 Minor magic item.
Ernest Stapleton, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is well dressed, constantly wearing a tan suit, red shirt, and tan tie. His black hair is heavily combed to the right. He has several tiny opal earrings on each ear.
Personality: He is extraordinarily eccentric. The war was a terrible time for him, and Ernest does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Ernest was raised in a hard working conservative environment. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has set out to sabotage the competition.
Motivation: Money/treasure.
Flaws: Insane, Depressed. Bonds: Rich, Military, Job. Occupation: Tailor
Voice: Nasally tone
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. 1 Darkwood Buckler.
Frederick Wellington, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy white stubble. He is typically in his Weaver uniform. He has a hunchback. His white hair is smooth and relatively long. His gray eyes dart from person to person.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. When he's not drinking or sleeping the drinks off, he's doing music.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Weaver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To be a Mason again; and wants to open a new tavern
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Job, Poor. Occupation: Weaver
Voice: Nasally tone
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 15 (+2) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +6
Possessions: 300 gp. Rock crystal (80 gp).
Robert Richie, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a grey collared shirt and white pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. His hair is white, silky, and of moderate length. His amber eyes lackadaisically let the world flow into them.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Robert was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To share knowledge with the world; and his spouse's relatives view him with great suspicion
Ideals: Logical. Flaws: Disease. Bonds: Poor, Attractive, Family. Occupation: Laborer
Voice: Spits and sputters
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 9 (-1) | 13 (+1) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 300 gp. 1 Masterwork Light steel shield.
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