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Advanced [show]


Percival Hayes, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large white jacket. He carries a battered greatsword and tarnished falchion as well. His blonde hair is cut short with large spiked bangs in the front. His eyes are likewise green.

Personality: A skeptical and narcissistic man, Percival's first love is himself. His second love is also himself. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Percival was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has achieved small success as a Barkeep.

Motivation: To share knowledge with the world; and sabotage a competitor

Ideals: Fighting, Impeccable, Logical. Bonds: Slave, Attractive, Job. Occupation: Barkeep

Voice: Thin and wheezing

Attributes [hide]

Percival Hayes, Male Human Fighter 4
Medium (5'11") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)9 (-1) 13 (+1)12 (+1)
Skills History +1, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: Solid gold idol (800 gp). Embroidered and bejeweled glove (1000 gp). A delicate silver chain set with a tourmaline (50 gp).


Social Check DCs


Gunter Denholm, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'7" and is a bit bulky. He is very muscular particularly in the legs. He wears bulky white painted plate armor. He wears his chestnut hair up in a very large beehive style do. His brown eyes are slightly larger than normal.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Flattery will make him almost putty in your hands.

History: He got into the Roofer business at a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He became a Roofer soon after.

Motivation: His religion dominates his actions.

Flaws: Antagonistic, Selfish. Bonds: Job, Religious. Occupation: Roofer

Voice: Mousy voice

Attributes [hide]

Gunter Denholm, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 12 (+1)11 (+0) 11 (+0)9 (-1)
Skills Deception +1, Performance +1
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: Coral (40 gp). Chrysoberyl (40 gp).


Social Check DCs


Randal Marley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses in brown turtlenecks beneath a violet coat with tan slacks. His hair is auburn and curly. His green eyes are slightly larger than normal.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. Randal enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Sold as a small child to a slaver, Randal was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. After coming to the age of reason, Randal took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He moves from town to town, unable to find a place to settle.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and he is unsatisfied with his job

Ideals: Artistic, Gifted. Flaws: Hedonist. Bonds: Immigrant, Mentor. Occupation: Sailor

Voice: Posh accent

Attributes [hide]

Randal Marley, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)13 (+1) 13 (+1)13 (+1)
Skills Religion +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 800 sp. Brown-green garnet (60 gp). Bloodstone (50 gp). Aquamarine (400 gp).


Social Check DCs


Miles Weld, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'3" and is a bit bulky. He is very muscular particularly in the legs. He is wearing colorful clothing, dressed as a Mayor. His hair is auburn and curly. His eyes are likewise amber.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born into a rich family. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a Mayor soon after.

Motivation: Human compassion; and a strong sense of loyalty to human people

Flaws: Racist. Bonds: Guardian, Rich, Adventurer, Job. Occupation: Mayor

Voice: Relaxed voice

Attributes [hide]

Miles Weld, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)10 (+0) 12 (+1)14 (+2)
Skills Nature +2, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Gerald Rowley, Male Human [Permalink]

Personal [hide]

Description: An older man who is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft brown waves gently in the breeze, he is not a threatening figure. He wears his chestnut hair up in a very large beehive style do. He has violet eyes.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Gerald lived on a farm with his mother, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Due to his spouse's obsession with being a Engraver they were divorced and he won custody of their daughter. He worked as a Locksmith, and he later adopted a second daughter.

Motivation: Marry his brother to traveling adventurers; and find a way to reverse the transformation of his brother

Ideals: Fighting. Flaws: Impulsive. Bonds: Rich, Enemies, Family. Occupation: Locksmith

Voice: Low rumbling, strings words together

Attributes [hide]

Gerald Rowley, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)13 (+1) 13 (+1)11 (+0)
Skills Athletics +3, Perception +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3

Possessions: 400 gp.


Social Check DCs

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