Bertram Sheldon, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears an entirely blue suit with brown socks and a vest with buckled shoes. His chestnut hair is unkempt and raggedy. His gray eyes are passionate and lively.
Personality: He likes to make people angry or surprised. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Bertram hails from a village terrorized by gnolls. Through the years after Bertram was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Bertram's mother didn't care for him much, and the feeling was mutual. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Bertram was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: Revenge; and he's repulsed by the pc
Flaws: Ugly, Antagonistic, Impulsive. Bonds: Poor, Enemies. Occupation: Animal Trainer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp. Sardonyx (80 gp). White opal (800 gp). Hematite (13 gp). 1 Minor magic item.
Patrick Wharton, Male Human [Permalink]
Personal [hide]
Description: This man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and sports empty pouches on his belt. His hair, while still mostly black, has prominent grey streaks. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: This man loves dancing and to teach people dancing more than just about anything. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He comes from a rich western family. His father was very strict, and drilled into him lessons on being the perfect gentleman. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He doesn't get along with people that don't share his tastes; and he has money and likes to spend it
Ideals: Artistic, Impeccable. Flaws: Addict, Fearful. Bonds: Rich. Occupation: Body Guard
Voice: Voice breaks
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3
Possessions: 2000 cp.
Wymar Hastings, Male Human [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He wears his white hair down. His eyes are a pleasant blue.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Wymar was born with his father's beautiful face. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Wymar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Wymar. He got money to start a business from the gang present in town. He is greatly indebted to them.
Motivation: To be a Gardener again; and wants to open a new tavern
Ideals: Philantrophist. Bonds: Attractive, Religious, Criminal record, Debt, Job. Occupation: Assassin
Voice: Strong lisp
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 15 (+2) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 32000 sp. 1 Minor magic item.
Roland Peyton, Male Human [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He carries with him a set of crossbows, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His red hair is matted, messy, and big. His ears are large.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: Born in a small village he learned the ways of the warrior from his mother. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Roland's homeland. Roland decided to take the middle way and become a bodyguard. He has achieved small success as a Butcher.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is unsatisfied with his job
Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Immigrant, Job. Occupation: Butcher
Voice: Breathy voice
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 11 (+0) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1300 sp.
Conrad Birkenhead, Male Human [Permalink]
Personal [hide]
Description: He wears a green collared shirt and blue pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. He wears a colorful flower in his chestnut hair. He has several tiny jet earrings on each ear.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. The war was a terrible time for him, and Conrad does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Conrad reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was granted necromantic powers by his dying brother.
Motivation: He has money and likes to spend it; and he wants nothing more than to rejoin the army
Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Rich, Military. Occupation: Guard
Voice: High pitched and raspy
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 10 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 3 (-4) | 13 (+1) | 7 (-2) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
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