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NPC Generator

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Advanced [show]


Charles Hadlee, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he tends to wear a large grey jacket. His hair, while still mostly auburn, has prominent grey streaks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born at the edge of vast forest. His homeland was ravaged by war and he spent much of his life rebuilding it. Due to his spouse's obsession with being a Sculptor they were divorced and he won custody of their daughter. He worked as a Interpreter, and he later adopted a second daughter.

Motivation: To unite with his sister.

Ideals: Fighting. Flaws: PTSD. Bonds: Attractive, Family, Nature. Occupation: Interpreter

Voice: Jamaican accent

Attributes [hide]

Charles Hadlee, Male Human Fighter 4
Medium (5'11") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)4 (-3) 7 (-2)14 (+2)
Skills Insight +0, Survival +0
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Dustin Cooper, Male Human [Permalink]

Personal [hide]

Description: He wears a black costume with the symbols of luck on his torso, and carries kukris. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is an amazing painter.

History: He was born into a rich family. He went to a religious school and was inspired by the priests there in charitable deeds. He now mingles about in high society.

Motivation: Money/treasure.

Ideals: Fighting, Gifted. Flaws: Cynical. Bonds: Rich, Religious. Occupation: Banker

Voice: Switch between two voices

Attributes [hide]

Dustin Cooper, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 11 (+0)12 (+1) 14 (+2)13 (+1)
Skills Investigation +3, Perception +4
Senses Passive Perception 14
Languages Common, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 20 pp.


Social Check DCs


Kyle Barclay, Male Human [Permalink]

Personal [hide]

Description: This southern man wears a tan armored body suit, with a simple grey line shooting up and back down. His clothes are grease stained in places. He wears his blonde hair up in a very large beehive style do. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Cocky and sure of himself, he believes he is the best Locksmith born in the past three hundred years. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born in the south to a Locksmith, Kyle learned a great deal about his mother's area of expertise. A few years later when the east was not economically sound they moved to his current location. He inherited the family business which he has now maintained for 7 years.

Motivation: To be a Spy again.

Ideals: Logical. Bonds: Poor, Immigrant, Job. Occupation: Locksmith

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Kyle Barclay, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)10 (+0) 13 (+1)11 (+0)
Skills Acrobatics +3, Animal Handling +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp. Silver ewer (40 gp).


Social Check DCs


Randal Jacobs, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear black clothing when he does not wear armor. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a black handlebar mustache and slicked back black hair. His eyes are likewise brown.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. Days after completing his studies, news broke out that his hometown was attacked by drow. Randal was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: Revenge; and a deep hatred of drow

Ideals: Joker. Bonds: Attractive, Enemies, Religious, Mentor. Occupation: Marshal

Voice: Soothing and warm

Attributes [hide]

Randal Jacobs, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 7 (-2)12 (+1) 10 (+0)15 (+2)
Skills Insight +2, Performance +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs


Don York, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears skinny pants and wears a white and brown robe with the hood down. His auburn hair and beard is wavy and long. His eyes are brown and catlike.

Personality: He is extraordinarily eccentric. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure.

Ideals: Justice, Logical. Flaws: Ugly, Insane. Bonds: Rich. Occupation: Detective

Voice: Sighs a lot, exhausted

Attributes [hide]

Don York, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)11 (+0) 11 (+0)8 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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