Gerard Windsor, Male Human [Permalink]
Personal [hide]
Description: A 6'0" southern man, he wears a robe, a symbol of strength around his neck, and a shortbow on his belt. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He works hard and plays hard.
History: Born in a small village he learned the ways of the warrior from his mother. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Apothecary. He tends to his Apothecary job now, and dutifully fulfills any obligations he has.
Motivation: Balancing his hectic life and new Apothecary responsibilities is difficult.
Ideals: Fighting, Disciplined. Flaws: Ugly, Hedonist. Bonds: Job. Occupation: Apothecary
Voice: Hissing voice
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 15 (+2) | 8 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Cory Ramsay, Male Human [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized yellow coat, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. He wears his auburn hair down. His brown eyes lackadaisically let the world flow into them.
Personality: He has a massive crush on the younger sibling of the Knight who has hired him part-time. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Cory was raised in a hard working conservative environment. He worked as a nervous Knight and found it very stressful. He has drifted from career to career and currently works as a Knight.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and wants a kiss
Flaws: Insane. Bonds: Has a crush, Criminal record, Job. Occupation: Knight
Voice: Soothing and warm
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 13 (+1) | 9 (-1) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp. Brown-green garnet (60 gp). 1 Disguise kit.
Norman Wesley, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'5" and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His right hand appears badly burned and disfigured. His head has been shaved. His eyes are gray and he is always smoking a pipe.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is obsessed with his god.
History: Born in the north to a Gardener, Norman learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. Recently the stress of being a Gardener has made it difficult for him to sleep.
Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job
Flaws: Ugly, Insomniac. Bonds: Job, Religious. Occupation: Gardener
Voice: Farmer accent
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 11 (+0) | 8 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 20000 cp. 1 Minor magic item.
Trym Eastoft, Male Human [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner, and carries monstrous two handed axes. His auburn hair has been sun bleached extensively. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: Always inclined to offer people food he seems plenty friendly. His job bores him to no end. He has decided to make it more interesting.
History: He was born to a criminal king-pin and mafia family From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Fighting, Philantrophist. Bonds: Attractive, Adventurer, Criminal record. Occupation: Miller
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 18 (+4) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 100 gp.
Arnold England, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a black armored body suit, with a simple violet line shooting up and back down. His chestnut hair is slicked back into a classic pompadour. His gray eyes have a joyful gleam in them most of the time.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He can't help but pocket interesting objects he comes across
History: Gifted from a young age, Arnold studied abroad. Arnold was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Arnold decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Gifted. Flaws: Ugly, Cynical. Bonds: Criminal record. Occupation: Sellsword
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 4)
Armor Class 14
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 12 (+1) | 7 (-2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4
Possessions: 500 gp.
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