Cory Walpole, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a simple violet robe with white stripes complete with hood. His top hat is riddled with cuts and holes. He is baby faced.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Cory enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Cory hails from a village terrorized by brigands. Cory abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants revenge against brigands; and several ex partners dislike his way of doing things and want revenge
Ideals: Joker. Flaws: Ugly, Hedonist. Bonds: Enemies, Adventurer. Occupation: Merchant
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 15 (+2) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 400 gp.
Anselm Gentry, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. His white hair is lengthy and is close to two feet long. He has gleaming, smiling amber eyes.
Personality: He loves telling others what to do and how they should feel about things. He would rather hide behind his crafts than deal with other people.
History: Born to a pair of adventurers, Anselm grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark
Ideals: Opinionated, Artistic. Flaws: Ugly, Shy. Bonds: Adventurer. Occupation: Soapmaker
Voice: Posh accent
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 9 (-1) | 17 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Draconic, Infernal, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: Golden pearl (140 gp). Lapis lazuli (5 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Gerard Nash, Male Human [Permalink]
Personal [hide]
Description: He likes to wear black tank tops with red pants. He carries with him a set of nunchakus on his belt, each one with a amber on the hilt. He sports a flattop hair cut. His thin eyebrows rest above his beady gray eyes.
Personality: Stoic and calm, he prefers to meditate than take action. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.
Motivation: To find somewhere to settle down; and he seems to be bored by most things
Ideals: Fighting, Disciplined. Flaws: Ugly, Mundane. Bonds: Rich. Occupation: Adventurer
Voice: Australian accent
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 100 gp.
Lance Bentham, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears a feathered hat to cover his moderate length white hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has all his life been fascinated with dancing.
History: Born in a small village he learned the ways of the warrior from his father. He was an athlete and attended two major summer competitions. He never won. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To find somewhere to settle down; and he is content
Ideals: Fighting, Athletic, Artistic. Flaws: Mundane. Bonds: Attractive. Occupation: Performer
Voice: Hollow voice
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 14 (+2) | 5 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common, Elven, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp.
Jocelyn Hayhurst, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Guard. He is portly but not overly obese. His moppish red hair is in a traditional bowl cut. His amber unseeing eyes seem to look past you.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was always very intelligent and has formed a secret society of freemasons.
Motivation: Expand his business; and he is unsatisfied with his job
Flaws: Disease, Antagonistic, Secretive. Bonds: Job, Rich. Occupation: Guard
Voice: Sleepy voice
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 1 Masterwork Musical instrument. 1 Masterwork Musical instrument.
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Their contribution stands as a beacon of hope for all adventurers!
