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NPC Generator

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Advanced [show]


Clerebold Cornish, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and dresses in white turtlenecks beneath a blue coat with black slacks. His long chestnut hair is drawn into a two foot long braid. His eyes are green and he is always smoking a pipe.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Clerebold is combative with any and all who dare try his patience in the slightest.

History: Born to a pair of adventurers, Clerebold grew up listening to his father's many stories. He was taken from his home at a very young age. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Further expansion of business; and obtaining odd cultural human artifacts is his passion

Ideals: Impeccable, Justice. Bonds: Adventurer, Slave, Job. Occupation: Roofer

Voice: Scandinavian accent

Attributes [hide]

Clerebold Cornish, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)6 (-2) 11 (+0)16 (+3)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 pp.


Social Check DCs


Charles Blackwood, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a faded coat and loose pants complete with wide-brimmed hat. His black hair and beard is wavy and long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He's also a talented Unemployed, but doesn't like to broadcast it.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he'd like to take his coworkers down a peg

Flaws: Racist. Bonds: Adventurer, Military, Job, Enemies. Occupation: Stableman

Voice: Dutch accent

Attributes [hide]

Charles Blackwood, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)6 (-2) 18 (+4)13 (+1)
Skills Animal Handling +6, Arcana +0
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2900 sp. 1 Bullseye lantern. 1 Climber’s kit. 1 Superior lock.


Social Check DCs


Adelard Coombs, Male Human [Permalink]

Personal [hide]

Description: 5'0" and lanky with angular features, he is an attractive figure. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. With bright golden hair and a scraggly beard. His brown eyes lackadaisically let the world flow into them.

Personality: He is witty, but his monotone delivery comes off as unnerving He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Cursed with a spirit at a very young age, Adelard has worked very hard to control his curse. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: An old rival family wants him found; and find a way to reverse the transformation of his brother

Ideals: Joker. Flaws: Antagonistic, Disease. Bonds: Attractive, Family. Occupation: Assassin

Voice: Dark and ominous

Attributes [hide]

Adelard Coombs, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 7 (-2)14 (+2) 14 (+2)15 (+2)
Skills Stealth +5, Survival +4
Senses Passive Perception 12
Languages Common, Celestial, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 1 Masterwork Common Melee.


Social Check DCs


Gomory Rutland, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. His whole body is exceptionally muscular. His brown hair is greying along the sides and has receded to reveal a widow's peak. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born into a rich family. Gomory was born on a far western desert where he grew up under the tutelage of his father, an expert Animal Trainer. He has set out to sabotage the competition.

Motivation: Further expansion of business; and money/treasure

Flaws: Ugly, Fearful. Bonds: Immigrant, Job, Rich. Occupation: Animal Trainer

Voice: growls and snarls, animalistic

Attributes [hide]

Gomory Rutland, Male Human Fighter 4
Medium (6'2") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)6 (-2) 16 (+3)12 (+1)
Skills Animal Handling +5, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 38000 sp.


Social Check DCs


Randal Adley, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of jet and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His black hair has been sun bleached extensively. He tend to wears goggles to shield his eyes.

Personality: He likes to make people angry or surprised. He is afraid of women and trembles around them

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic, Shy. Bonds: Rich, Slave, Adventurer. Occupation: Tanner

Voice: Creaky witch voice

Attributes [hide]

Randal Adley, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 10 (+0)8 (-1) 10 (+0)16 (+3)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp.


Social Check DCs

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