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NPC Generator

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Advanced [show]


Hugh Harper, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times, and he perpetually has his shield ready. His black hair is cut short. His hazel eyes are slightly larger than normal.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Hugh hails from a village terrorized by gnolls. A gypsy cursed him at a young age, leading to his ugly appearance. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Hugh was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: Revenge; and he's repulsed by the pc

Ideals: Fighting. Flaws: Ugly, Antagonistic, Forgetful. Bonds: Poor, Enemies. Occupation: Detective

Voice: German accent

Attributes [hide]

Hugh Harper, Male Human Fighter 4
Medium (6'6") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)15 (+2) 10 (+0)14 (+2)
Skills Nature +4, Stealth +4
Senses Passive Perception 10
Languages Common, Halfling, Elven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 20000 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Alexandre Altham, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light green in addition to tight pants. His attire stands in sharp contrast to his pickaxe, which is beautifully polished and possesses an ornate carving of a butterfly on it. His hair is brown and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is obsessed with finding treasure.

History: He was born to loving parents in a slum to the south. While studying, he fell in love. They married and had a daughter. He has dedicated himself to building a better village for his children.

Motivation: Sabotage a competitor.

Bonds: Job, Adventurer, Poor, In love. Occupation: Weaver

Voice: Indian accent

Attributes [hide]

Alexandre Altham, Male Human Fighter 4
Medium (6'5") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)10 (+0) 16 (+3)16 (+3)
Skills Insight +5, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Nicholas Brixton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a mace, but if one is not available he will default to his ceremonial dagger. His red hair is knotted and matted. His fair skin shows little sign of his aristocratic breeding.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is an amazing painter.

History: He was raised in a white middle class family as the only child. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He was granted druidic powers by his dying sister.

Motivation: To end his boredom; and he seems to be bored by most things

Ideals: Gifted. Flaws: Terse, Mundane. Bonds: Attractive. Occupation: Merchant

Voice: Nasally tone

Attributes [hide]

Nicholas Brixton, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)10 (+0) 13 (+1)12 (+1)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2200 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Adelard Wentworth, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is well dressed, constantly wearing a tan suit, green shirt, and violet tie. His silver hair is cut short with large spiked bangs in the front. He wears a mask on his face.

Personality: A skeptical and narcissistic man, Adelard's first love is himself. His second love is also himself. He also has developed a complete distrust of the Mercenary profession.

History: His parents moved while he was still in utero so he is the first generation to be born here. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Adelard took refuge in the old dungeon and found the beat up flail and armor he uses now. He moves from town to town, unable to find a place to settle.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he'd like to take his coworkers down a peg

Ideals: Impeccable. Bonds: Immigrant, Job, Nature, Criminal record. Occupation: Cartwright

Voice: Australian accent

Attributes [hide]

Adelard Wentworth, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)14 (+2) 15 (+2)11 (+0)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Terran, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 500 sp. 1 Holy water. 4 Thunderstones.


Social Check DCs


Gerald Presley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his silver hair up. His skin is flawless and his blue eyes scan people very quickly.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He also is a firm believer in the manly ideal.

History: Gifted from a young age, Gerald studied abroad. His family was turned out during the war. He and his family wandered south to less war torn lands. He tends to his Crown-heir job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Gifted. Flaws: Impulsive, PTSD. Bonds: Attractive, Job, Enemies. Occupation: Crown-heir

Voice: Cold and demanding tone

Attributes [hide]

Gerald Presley, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)12 (+1) 12 (+1)12 (+1)
Skills Athletics +2, Investigation +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3

Possessions: 20 pp. Golden pearl (40 gp). Amethyst (40 gp). Peridot (70 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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