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NPC Generator

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Advanced [show]


Everard Barlow, Male Human [Permalink]

Personal [hide]

Description: An older man who is typically in his Spice Merchant uniform, he is not a threatening figure. His red hair is greying along the sides and has receded to reveal a widow's peak. His face is covered beneath a completely black helmet.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is obsessed with his god.

History: He was raised by priests from a young age. He was an apprentice working in his father's forge. He now owns his own business.

Motivation: He is compelled to act according to his religious beliefs.

Bonds: Job, Attractive, Religious, Mentor. Occupation: Spice Merchant

Voice: Switch between two voices

Attributes [hide]

Everard Barlow, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 16 (+3)16 (+3) 16 (+3)16 (+3)
Skills Performance +5, Survival +5
Senses Passive Perception 13
Languages Common, Goblin, Terran, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 300 gp.


Social Check DCs


Trym Dudley, Male Human [Permalink]

Personal [hide]

Description: 6'5" and lanky with angular features, he is an attractive figure. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is long and auburn with streaks of brown, and is pulled back with small yellow clips. His beard is brown, braided, and well cared for. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Trym was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: An old rival family wants him found; and a need for knowledge about a nearby landmark

Flaws: Antagonistic. Bonds: Attractive, Family, Poor, Adventurer. Occupation: Stylist

Voice: Irish accent

Attributes [hide]

Trym Dudley, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)10 (+0) 9 (-1)15 (+2)
Skills Investigation +2, Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Roger Yeardley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He is dressed in a clean brown cloak covering his clean studded leather. His long white hair reaches down to his waist. He has gleaming, smiling gray eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He pushes his goals aggressively. He is also a coward if confronted.

History: Roger was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He left for the south, certain he would find work there.

Motivation: He is not mentally stable, and does not behave rationally; and balancing his hectic life and new dilettante responsibilities is difficult

Ideals: Fighting. Flaws: Fearful, Insane. Bonds: Job, Immigrant. Occupation: Dilettante

Voice: French accent

Attributes [hide]

Roger Yeardley, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)6 (-2) 12 (+1)14 (+2)
Skills Acrobatics +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 500 sp.


Social Check DCs


Drogo Fidget, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He likes to wear pastel tank tops with grey pants. He has a silver handlebar mustache and slicked back silver hair. His hazel unseeing eyes seem to look past you.

Personality: While he acts the brute, he is far gentler than he would appear. He plays an instrument quite well.

History: Born to a pair of adventurers, Drogo grew up listening to his mother's many stories. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better trade route.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Ideals: Fighting, Artistic. Flaws: Disease. Bonds: Attractive, Adventurer. Occupation: Actor

Voice: Scandinavian accent

Attributes [hide]

Drogo Fidget, Male Human Fighter 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)13 (+1) 13 (+1)11 (+0)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4

Possessions: 40 pp. 1 Minor magic item.


Social Check DCs


Lewis Wordsworth, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears a grey vest and prefers brown and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His whole body is exceptionally muscular. His broad hat is riddled with cuts and holes. His eyes are hazel and catlike.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down; and a deep hatred of illithids

Ideals: Gifted. Flaws: Ugly, Mundane. Bonds: Immigrant, Enemies. Occupation: Banker

Voice: Loud with bravado

Attributes [hide]

Lewis Wordsworth, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)16 (+3) 10 (+0)12 (+1)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Giant, Abyssal, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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