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NPC Generator

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Advanced [show]


Thomas Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is generally well dressed albeit a few years behind the times. He is an epitome of beauty. He has moderate length golden hair. This amber eyed easterner is not easily forgotten.

Personality: He is extraordinarily eccentric. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born in the east to a Mayor, Thomas learned a great deal about his father's area of expertise. Cursed with unlife at a very young age, Thomas has worked very hard to control his curse. He inherited the family business which he has now maintained for 5 years.

Motivation: Wants to open a new tavern.

Ideals: Gifted. Flaws: Insane, Disease. Bonds: Attractive, Job. Occupation: Mayor

Voice: Soft and mumbly

Attributes [hide]

Thomas Cholmondeley, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)10 (+0) 14 (+2)15 (+2)
Skills Athletics +4, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Trym Bradshaw, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears a feathered hat to cover his moderate length blonde hair. His brown eyes have a joyful gleam in them most of the time.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He has chosen to use the inheritance that was left to him frivolously. He is searching for what he claims is his rightful reward.

Motivation: He has money and likes to spend it.

Flaws: Ugly, Disease, Insomniac. Bonds: Rich, Guardian, Adventurer. Occupation: Blacksmith

Voice: Middle-eastern accent

Attributes [hide]

Trym Bradshaw, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)14 (+2) 13 (+1)12 (+1) 12 (+1)10 (+0)
Skills Nature +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Simon Tenley, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is cut close to his head. His brown unseeing eyes seem to look past you.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Simon has worked very hard to control his curse. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and his religion dominates his actions

Ideals: Professionalism, Logical. Flaws: Disease, Shy. Occupation: Herbalist

Voice: Slurs words

Attributes [hide]

Simon Tenley, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 15 (+2)14 (+2) 10 (+0)9 (-1)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Auran, Infernal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 100 gp. White pearl (90 gp). Moss agate (10 gp).


Social Check DCs


Adelard Weld, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a white costume with the symbols of the sun god on his torso. His hair is golden and very short. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Adelard was born in the west. At a young age he loved to build and create. His martial abilities were realized during a raid on his village. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Ideals: Joker, Gifted, Persistence, Logical. Bonds: Adventurer. Occupation: Assassin

Voice: Deep voice with rolling R's

Attributes [hide]

Adelard Weld, Male Human Fighter 4
Medium (5'11") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 17 (+3)17 (+3) 16 (+3)17 (+3)
Skills Arcana +5, Sleight of Hand +1
Senses Passive Perception 13
Languages Common, Infernal, Terran, Aquan
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 400 gp. Star rose quartz (30 gp).


Social Check DCs


Charles Mitchell, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His moppish auburn hair is in a traditional bowl cut. His fair skin shows little sign of his aristocratic breeding.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He invites people to come help in his community garden.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. As a young adult he joined a group advocating for an improvement in Human conditions. He now spends his time doing works of charity.

Motivation: A strong sense of loyalty to Human people; and he is content

Ideals: Philantrophist. Flaws: Racist, Mundane. Bonds: Poor, Attractive. Occupation: Detective

Voice: Booming voice

Attributes [hide]

Charles Mitchell, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)16 (+3) 7 (-2)15 (+2)
Skills Athletics +4, History +5
Senses Passive Perception 8
Languages Common, Gnoll, Goblin, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +5

Possessions: 400 gp.


Social Check DCs

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