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NPC Generator

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Advanced [show]


Alex Oakley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a white coat over a tan low-cut shirt, and a small hat upon his head. His hair is chestnut and curly. His face is covered beneath a completely black helmet.

Personality: He exudes charisma. He is a tour de force of persuasion. Alex is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He has since lost track of the people in his past.

Motivation: He uses money and sex appeal to get what he needs; and he is greedy

Flaws: Disease. Bonds: Attractive, Family, Rich. Occupation: Architect

Voice: Pronounces difficult words wrong

Attributes [hide]

Alex Oakley, Male Human Fighter 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 17 (+3)13 (+1) 10 (+0)10 (+0)
Skills Insight +2, Religion +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs


Trym Sydney, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He prefers to wear flannel. He sports a long auburn beard, and similarly colored long hair. His ears are large.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Trym was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Ideals: Philantrophist, Extrovert. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Hunter

Voice: Deep voice with rolling R's

Attributes [hide]

Trym Sydney, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)13 (+1) 8 (-1)15 (+2)
Skills Insight +1, Stealth +1
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp. 1 Good lock.


Social Check DCs


Dean Mitchell, Male Human [Permalink]

Personal [hide]

Description: He wears a brown tunic with yellow highlights, and long tan pants that bunch up around his shoes. His brown hair is smooth and relatively long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He takes great joy in being the best Laborer in town.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. In his 14th year, his parents were killed by a giants raid, leaving Dean alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by giants. Dean was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: He wants revenge against giants.

Flaws: Sensitive. Bonds: Job, Religious, Enemies. Occupation: Laborer

Voice: Russian accent

Attributes [hide]

Dean Mitchell, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 10 (+0)16 (+3) 12 (+1)11 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3100 sp.


Social Check DCs


Frederick Stanford, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft yellow waves gently in the breeze. He wears his auburn hair up in a very large beehive style do. He has several tiny amber earrings on each ear.

Personality: Prone to second guessing himself, he comes off as nervous. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was granted divine powers by his dying sister.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Ideals: Gifted, Entrepeneur. Flaws: Shy. Bonds: Rich, Adventurer. Occupation: Barber

Voice: High pitched, excited

Attributes [hide]

Frederick Stanford, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 8 (-1)7 (-2) 12 (+1)15 (+2)
Skills Animal Handling +3, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 2 Tanglefoot bags. 1 Alchemist’s fire.


Social Check DCs


Peter Royston, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he likes to wear brown tank tops with yellow pants, and is pretty ugly. He has a long brown beard with little hanging trinkets. His green eyes dart from person to person.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He always tries to repair and not replace. It was this mentality that drove him into the Miller business.

History: Peter lived on a farm with his father, near the main road leading to a nearby town. When Peter reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: His spouse's relatives view him with great suspicion; and to unite with his sister

Ideals: Fighting, Persistence. Flaws: Ugly. Bonds: Family, Military. Occupation: Miller

Voice: Gruff and masculine

Attributes [hide]

Peter Royston, Male Human Fighter 4
Medium (6'0") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)16 (+3) 13 (+1)14 (+2)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Goblin, Gnoll, Elven
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: Just what you see.


Social Check DCs

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