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Advanced [show]


Ralf York, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He keeps his red hair in a pixie cut. His gray eyes peer out from beneath his small tan hat.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Ralf is combative with any and all who dare try his patience in the slightest.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy.

Ideals: Fighting, Athletic, Optimist, Justice. Bonds: Rich. Occupation: Dyer

Voice: Speaks with squeezed throat

Attributes [hide]

Ralf York, Male Human Fighter 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 11 (+0)17 (+3) 17 (+3)13 (+1)
Skills Acrobatics +1, Animal Handling +5
Senses Passive Perception 13
Languages Common, Orc, Ignan, Gnome
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple +5

Possessions: 100 gp. Iolite (70 gp). Tourmaline (90 gp). Red-brown spinel (90 gp). Alexandrite (1000 gp). 1 Darkwood Buckler. 1 Masterwork studded leather.


Social Check DCs


Richard Churchill, Male Human [Permalink]

Personal [hide]

Description: He has a large green mantle and cape that has been intricately interwoven into his pastel robe. His attire stands in sharp contrast to his scythe, which is beautifully polished and possesses an ornate carving of a skull on it. He has a small bristly mustache and wavy golden hair. His violet unseeing eyes seem to look past you.

Personality: He never swears and excessively uses polite adverbs when speaking. He does not trust anyone and sleeps with one eye open.

History: When he was but 3 years old his parents immigrated from the north. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to meet his childhood hero

Ideals: Optimist. Flaws: Disease, Insomniac. Bonds: Immigrant, Adventurer. Occupation: Junk Dealer

Voice: Speaks like tongue is numb

Attributes [hide]

Richard Churchill, Male Human Monk 7
Medium (6'2") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 32 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)12 (+1) 9 (-1)8 (-1)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 500 gp. Golden pearl (100 gp). Amber (100 gp). White opal (1100 gp). Alexandrite (1100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tim Tewksbury, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears light armors faded through time and improper care. His hair is long and black with streaks of red, and is pulled back with small grey clips. His beard is red, braided, and well cared for. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Tim lived on a farm with his mother, near the main road leading to a nearby town. He was an athlete and attended two major summer competitions. He never won. Due to his spouse's obsession with being a Detective they were divorced and he won custody of their son. He worked as a Soapmaker, and he later adopted a second son.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Athletic, Joker. Bonds: Attractive, Family. Occupation: Soapmaker

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Tim Tewksbury, Male Human Commoner 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 13 (+1)12 (+1) 13 (+1)15 (+2)
Skills Acrobatics +1, Athletics +2
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +2

Possessions: 9000 cp.


Social Check DCs


Balimaar England, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He carries a battered kukri and tarnished falchion as well. His deerstalker hat is riddled with cuts and holes. He tend to wears goggles to shield his eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: Born to a Knight, his mother struggled to pay the bills. A gifted student he started as a Knight, but he got bored and became a Performer. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Revenge; and he is unsatisfied with his job

Ideals: Fighting. Flaws: Ugly. Bonds: Enemies, Poor, Job. Occupation: Performer

Voice: Farmer accent

Attributes [hide]

Balimaar England, Male Human Rogue 6
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 19 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 9 (-1)14 (+2) 11 (+0)12 (+1)
Skills Investigation +5, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Celestial, Ignan
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3

Possessions: 1000 gp. Citrine (50 gp). Freshwater pearl (10 gp). Hematite (10 gp). 1 Minor magic item.


Social Check DCs


Percival Westcott, Male Human [Permalink]

Personal [hide]

Description: Standing 5'3", this man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His brown hair and beard is wavy and long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Cocky and sure of himself, he believes he is the best Dilettante born in the past three hundred years. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Percival was raised in a hard working conservative environment. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Many dire rats want him driven away; and doesn't want to be a dilettante and was forced into it by his family

Bonds: Job, Attractive, Family, Enemies. Occupation: Dilettante

Voice: Raspy

Attributes [hide]

Percival Westcott, Male Human Aristocrat 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)12 (+1) 8 (-1)12 (+1)
Skills History +3, Persuasion +3
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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