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Advanced [show]


Percival Oakley, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many white ritualistic tattoos. He wears a well pressed and immaculate suit (or dress). His hair is white and curly. He is very pretty but has cold, dead eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is obsessed with finding treasure.

History: He was born blind and as such lacked many opportunities for work. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. During his travels, Percival and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Percival discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Percival fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: An old rival family wants him found; and he's repulsed by the pc

Flaws: Antagonistic, Disease. Bonds: Attractive, Adventurer, Family. Occupation: Slave Trader

Voice: Mumbles to self between sentences

Attributes [hide]

Percival Oakley, Male Human Paladin 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 8 (-1)12 (+1) 17 (+3)11 (+0)
Skills Animal Handling +5, Stealth +2
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Charles Carlton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears black painted combat armor at almost all times. His red hair is slicked back into a classic pompadour. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Charles was born with his mother's beautiful face. In his 16th year, his parents were killed by a gnolls raid, leaving Charles alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Revenge; and he wants revenge against gnolls

Ideals: Impeccable. Flaws: Emotional. Bonds: Attractive, Enemies. Occupation: Miller

Voice: Slurs words

Attributes [hide]

Charles Carlton, Male Human Warrior 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)14 (+2) 14 (+2)15 (+2)
Skills Acrobatics +3, Medicine +5
Senses Passive Perception 12
Languages Common, Gnoll, Halfling
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +5

Possessions: 600 gp.


Social Check DCs


Diggory Bentham, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he very much looks the part of a Spy. He wears his blonde hair up in a very large beehive style do. His eyes are a pleasant green.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Around other people he will do his best to conceal his emotions and appear jolly.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Spy.

Motivation: His religion dominates his actions; and expand his business

Flaws: Shy. Bonds: Job, Religious, Enemies. Occupation: Spy

Voice: Hissing voice

Attributes [hide]

Diggory Bentham, Male Human Bard 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 10 (+0)6 (-2) 8 (-1)5 (-3)
Skills Nature +0, Religion +0
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 gp.


Social Check DCs


Gunter Harrington, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears tight fitting clothing which further accentuates his frame. He has a small bristly mustache and wavy white hair. He has several tiny sapphire earrings on each ear.

Personality: Calm and collected, he is a well trained Shipwright. He is a ruthless business man, a trait he acquired from his mother.

History: He was born into a rich family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To reunite with his absent mother; and he is unsatisfied with his job

Ideals: Entrepeneur. Bonds: Attractive, Rich, Job, Family. Occupation: Shipwright

Voice: Complex vocabulary, royal

Attributes [hide]

Gunter Harrington, Male Human Warlock 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)17 (+3) 13 (+1)13 (+1)
Skills Medicine +3, Stealth +3
Senses Passive Perception 11
Languages Common, Giant, Halfling, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332200000

Possessions: 1 Minor magic item.


Social Check DCs


Gerald Trowbridge, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is physically well-built. With bright chestnut hair and a scraggly beard. His eyes are hazel and catlike.

Personality: He is almost excessively polite to everyone, even when angry. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He got into the Weaver business at a young age. Gerald abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Marry his brother to traveling adventurers; and his spouse's relatives view him with great suspicion

Ideals: Justice. Flaws: Shy. Bonds: Job, Adventurer, Family. Occupation: Weaver

Voice: Middle-eastern accent

Attributes [hide]

Gerald Trowbridge, Male Human Warrior 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)17 (+3) 15 (+2)12 (+1)
Skills Athletics +5, Intimidation +3
Senses Passive Perception 12
Languages Common, Ignan, Dwarven, Giant
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp. Sard (50 gp). Citrine (50 gp). Rich purple corundum (900 gp).


Social Check DCs

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