Diggory Quinton, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a robe, a symbol of magic around his neck, and a mace on his belt and is in decent physical shape. His black hair is smooth and relatively long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is witty, but his monotone delivery comes off as unnerving He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born in the east. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Diggory fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Balancing his hectic life and new Architect responsibilities is difficult; and to reunite with his absent mother
Ideals: Fighting, Joker, Professionalism. Bonds: Attractive, Immigrant. Occupation: Architect
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 25 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 10 (+0) | 13 (+1) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Orc
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 600 gp. Banded agate (13 gp). Hematite (13 gp). Star rose quartz (60 gp). Aquamarine (600 gp).
Alex Whitby, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'5". He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has wavy silver hair. He wears a mask on his face.
Personality: Confrontational and typically high on some drug or another. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. At a young age his mother died while driving off some goblins. His father being the stubborn sort decided to stay and helped train him in ceremonial dagger use. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has money and likes to spend it.
Ideals: Fighting. Flaws: Addict. Bonds: Nature, Rich, Enemies. Occupation: Assassin
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 34 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 9 (-1) | 13 (+1) | 8 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 400 gp. Citrine (50 gp). 1 Minor magic item.
Theodoric Ryland, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is dressed in a clean tan cloak covering his clean studded leather. He sports a long chestnut beard, and similarly colored long hair. His ears are large.
Personality: He speaks before he thinks and is too direct. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born a particularly ugly child, much to the horror of his parents. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He moves from town to town, unable to find a place to settle.
Motivation: He desires power and/or immortality.
Flaws: Ugly, Impulsive. Bonds: Immigrant, Adventurer, Religious. Occupation: Carpenter
Voice: Farmer accent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 18 (5d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 10 (+0) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 3 |
Possessions: 700 gp. Blue quartz (8 gp).
Dustin Blyth, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He typically wears a sleeveless long coat of deep pastel leather and dull grey iron scale mail. He has brown hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a Hunter first and foremost. He believes firmly that knowledge should be universal. He is a great chef.
History: He was always a brilliant, if unscrupulous mind. His parents enrolled him in a Monk school at a young age so that he could practice his psionic talents. He has drifted from career to career and currently works as a Hunter.
Motivation: To be a Merchant again.
Ideals: Gifted, Logical. Flaws: Insane. Bonds: Poor, Job. Occupation: Hunter
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 34 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 11 (+0) | 13 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 600 gp. Malachite (13 gp). Brown-green garnet (110 gp). Sard (40 gp). Fiery yellow corundum (1000 gp).
Richard Clive, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he tends to wear a red poncho over his likewise colored trousers and shirt, and is pretty ugly. His moppish brown hair is in a traditional bowl cut. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Aggressive, abrasive, and angry, Richard embodies much of what other species detest in the Humans. When he's not drinking or sleeping the drinks off, he's doing poetry.
History: He was born into a rich family. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and money/treasure
Ideals: Artistic, Athletic. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Healer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 11 (+0) | 10 (+0) | 15 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 |
Possessions: 12000 sp.
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Their contribution stands as a beacon of hope for all adventurers!


