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NPC Generator

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Advanced [show]


Alex Hamilton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a white vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his white boots flare out at the collars. He keeps his black hair in a flapper bob. He has a tattooed face.

Personality: Stoic and calm, he prefers to meditate than take action. He works hard and plays hard.

History: He was born into a rich family. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Alex and his spouse have recently divorced.

Motivation: Money/treasure; and he is greedy

Ideals: Athletic, Disciplined. Flaws: Hedonist, Antagonistic. Bonds: Rich. Occupation: Doctor

Voice: Ums and uhs a lot

Attributes [hide]

Alex Hamilton, Male Human Aristocrat 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)8 (-1) 14 (+2)9 (-1)
Skills Arcana +1, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp. 4 Alchemist’s fire. 2 Tanglefoot bags. 1 Everburning torch.


Social Check DCs


Guy Conway, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He is portly but not overly obese. He has wavy auburn hair. His skin is flawless and his blue eyes scan people very quickly.

Personality: Guy speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was raised in a plains tribe. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Guy took refuge in the large cave and found the beat up hand crossbow and armor he uses now. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Retire the richest man in the west; and many giants want him driven away

Ideals: Impeccable, Entrepeneur. Flaws: Mundane. Bonds: Attractive, Nature, Enemies. Occupation: Carter

Voice: Aggressive tone

Attributes [hide]

Guy Conway, Male Human Cleric 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)12 (+1) 7 (-2)13 (+1)
Skills Acrobatics +4, Nature +4
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 6000 sp.


Social Check DCs


Miles Read, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and white workpants. His shirt is pastel, and he wears a heavy white leather apron most of the time. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His otherwise smooth face is marked with small tiny scars.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. In his 17th year, his parents were killed by a goblins raid, leaving Miles alone in the world. After a stint in an orphanage, he was adopted. He has set out to sabotage the competition.

Motivation: To prove his worth to the world; and he wants revenge against goblins

Ideals: Philantrophist. Flaws: Antagonistic, Impulsive. Bonds: Enemies, Job. Occupation: Hunter

Voice: Forgets to breathe while speaking

Attributes [hide]

Miles Read, Male Human Commoner 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)10 (+0) 12 (+1)11 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp. 3 Alchemist’s fire. 1 Smokesticks.


Social Check DCs


Trym Royal, Male Human [Permalink]

Personal [hide]

Description: This malnourished man dresses in brown turtlenecks beneath a pastel coat with grey slacks. He wears his brown hair up in a very large beehive style do. His brown eyes dart from person to person to random spaces in the air.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was raised in a white middle class family as the only child. When money was particularly tight he was walking through alleys when he overheard a Interpreter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to travel the world and help people.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Philantrophist. Flaws: Ugly, Mundane. Bonds: Poor, Job. Occupation: Interpreter

Voice: Loud with bravado

Attributes [hide]

Trym Royal, Male Human Wizard 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 3 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 7 (-2)15 (+2) 5 (-3)10 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 7
Languages Common, Elven, Terran
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432000

Possessions: 18000 cp. Azurite (13 gp). Aquamarine (1000 gp). Rich purple corundum (500 gp). Violet garnet (1000 gp). 1 Minor magic item.


Social Check DCs


Jocelyn Winterbourne, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'2" and is a bit bulky. He is very muscular particularly in the legs. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is bald on top and has large auburn tufts of hair around his ears. This violet eyed southerner is not easily forgotten.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. The war was a terrible time for him, and Jocelyn does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born several months after his father was called into army service. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Optimist. Flaws: Ugly, Depressed. Bonds: Military, Religious. Occupation: Sailor

Voice: Shortens vowels

Attributes [hide]

Jocelyn Winterbourne, Male Human Warlock 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 8 (-1)9 (-1) 12 (+1)15 (+2)
Skills Acrobatics +2, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4 Holy water. 1 Alchemist’s fire.


Social Check DCs

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