Chad Bentham, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a blue suit, brown shirt, and yellow tie. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is short and silver. His eyes are likewise gray. His teeth are white and perfect.
Personality: He has a massive crush on the younger sibling of the Bricklayer who has hired him part-time. He is obsessed with finding treasure.
History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Wants his loneliness to end; and he wants to get laid
Bonds: Attractive, Has a crush, Adventurer, Rich. Occupation: Bricklayer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 33 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 14 (+2) | 7 (-2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d6+4, Ranged +7 / 2d6+4, Grapple +4
Possessions: 200 gp.
Simon Rayden, Male Human [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. His brown hair has been sun bleached extensively. He has a dull look in his gray eyes.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He does not trust anyone and sleeps with one eye open.
History: He got into the Beggar business at a young age. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Since then, he has sought to make the best of life.
Motivation: Wants to open a new tavern; and to be a cartwright again
Ideals: Optimist. Flaws: Insomniac. Bonds: Job, Attractive. Occupation: Beggar
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 17 (+3) | 7 (-2) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1300 sp.
Theobald Huckabee, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is generally well dressed albeit a few years behind the times. He wears a colorful flower in his auburn hair. He is baby faced.
Personality: He is mildly Human supremacist, though he does not identify as such. He is used to getting what he wants. In part because he is a meticulous planner.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Stableman. He struck the Stableman job and began his own company from there.
Motivation: Sabotage a competitor; and further expansion of business
Ideals: Professionalism. Flaws: Racist. Bonds: Attractive, Slave, Job. Occupation: Stableman
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 27 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 6 (-2) | 12 (+1) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 9000 cp.
Manfred Lindsay, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy violet suit. His hair is short and silver. He has brown eyes.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Manfred was born in the south. At a young age he loved to build and create. His first spouse was a Fletcher, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To settle down with his crush; and to end his boredom
Ideals: Persistence. Flaws: Mundane. Bonds: Attractive, Family, Rich, Has a crush. Occupation: Shepherd
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 35 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Sylvan, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +3
Possessions: 2000 sp. Violet garnet (400 gp). Onyx (70 gp). Chalcedony (70 gp). Fiery yellow corundum (500 gp).
Percival Barclay, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears skinny pants and wears a grey and red robe with the hood down. His red hair is smooth and relatively long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Percival speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born at the edge of vast forest. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Percival took refuge in the large cave and found the beat up rapier and armor he uses now. He has been a successful dealer in antiques buying low and selling high.
Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes
Ideals: Athletic, Impeccable, Entrepeneur. Flaws: Insomniac. Bonds: Nature. Occupation: Sellsword
Voice: Whispers
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 29 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 17 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Ignan, Halfling, Elven
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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