Manfred Eastoft, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'1" and is a bit bulky. He is very muscular particularly in the legs. He wears a brown shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them. He wears his hair in dreadlocks. His eyes are gray.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Manfred is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Manfred was born the youngest of three triplets. His first spouse was a Weaver, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To settle down with his crush; and he has a crush on the local weaver
Flaws: Depressed, Antagonistic. Bonds: Family, Has a crush. Occupation: Dyer
Voice: Speaks with a cold
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 300 gp. 1 Minor magic item.
Arnold Trollope, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears an entirely green suit with white socks and a vest with buckled shoes. He has shaved his head bald. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Confrontational and typically high on some drug or another. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better world.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Ideals: Joker, Artistic. Flaws: Insomniac, Addict. Bonds: Adventurer. Occupation: Layabout
Voice: Switch between two voices
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 800 sp.
John Clare, Male Human [Permalink]
Personal [hide]
Description: He wears a brown armored body suit, with a simple pastel line shooting up and back down. He carries a battered longbow and tarnished longsword as well. He keeps his golden hair in a flapper bob. His blue eyes are slightly larger than normal.
Personality: He is overprotective of those who hire his services. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born in a small village he learned the ways of the warrior from his father. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To unite with his sister; and his spouse's relatives view him with great suspicion
Ideals: Fighting, Professionalism. Bonds: Guardian, Family. Occupation: Assassin
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 11 (+0) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 60 pp. 1 Minor magic item.
Ernest Dryden, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he is well dressed, constantly wearing a pastel suit, brown shirt, and green tie. He wears his black hair up in a very large beehive style do. He wears large thick round spectacles.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He uses divination through singing.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Navigator arts, while his father instructed him in etiquette, music and courtly manner. Through the years after Ernest was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Ernest's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Ernest and his spouse have recently divorced.
Motivation: Revenge; and someone believes him a fraud
Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Enemies. Occupation: Navigator
Voice: High pitched, excited
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 8)
Armor Class 9
Hit Points 14 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 7 (-2) | 12 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
Possessions: 5000 sp. Obsidian (16 gp). Deep blue spinel (700 gp). Black opal (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ernest Denholm, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a yellow shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His chestnut hair is still thick. His eyes, though not visible through his cowl, are violet.
Personality: He speaks before he thinks and is too direct. A true patriot, Ernest would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He served in the navy to pay for his family's outstanding loans. His parents enrolled him in a Adept school at a young age so that he could practice his psionic talents. He then took over the family business and is one of the better Miner for hire.
Motivation: His spouse's relatives view him with great suspicion; and marry his brother to traveling adventurers
Ideals: Gifted. Flaws: Impulsive. Bonds: Military, Job, Family. Occupation: Miner
Voice: Jamaican accent
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 40 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 2d8-2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 1000 gp. Silver pearl (50 gp). Black pearl (1200 gp). Chalcedony (40 gp). Blue star sapphire (800 gp).
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Their contribution stands as a beacon of hope for all adventurers!
