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Advanced [show]


Gilbert Redfield, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His fair skin shows little sign of his aristocratic breeding.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: He has money and likes to spend it; and he's looking for his big break

Ideals: Justice. Bonds: Attractive, Adventurer, Rich. Occupation: Performer

Voice: Smoker's lung

Attributes [hide]

Gilbert Redfield, Male Human Adept 8
Medium (5'5") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 38 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)16 (+3) 13 (+1)16 (+3)
Skills History +6, Stealth +6
Senses Passive Perception 11
Languages Common, Gnoll, Aquan, Goblin
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 1200 gp. Onyx (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kyle Tenley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears many layers of old clothing at all times. He has dyed his greying black hair a little too much giving a sharp black color. He has a tattooed face.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable. Flaws: Ugly, Insane. Bonds: Poor, Enemies, Religious. Occupation: Spice Merchant

Voice: Timid voice

Attributes [hide]

Kyle Tenley, Male Human Barbarian 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)13 (+1) 13 (+1)14 (+2)
Skills Athletics +2, Perception +3
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1800 sp. Citrine (80 gp).


Social Check DCs


Roger Bentley, Male Human [Permalink]

Personal [hide]

Description: He wears bulky black painted plate armor. He has a slight overbite and is overall scrawny. His hair, while still mostly white, has prominent grey streaks. He has gleaming, smiling gray eyes.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He was an athlete and attended two major summer competitions. He never won. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wants his loneliness to end; and he wants to meet his childhood hero

Ideals: Artistic, Athletic, Logical. Bonds: Adventurer, Has a crush. Occupation: Cook

Voice: Timid voice

Attributes [hide]

Roger Bentley, Male Human Aristocrat 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)13 (+1) 10 (+0)13 (+1)
Skills History +3, Survival +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Diggory Bentham, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of opal and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His skin is fair and his fingers are delicate and long. His black hair is lengthy and is close to two feet long. He wears crescent spectacles with a black brim.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a small toy that he constantly fidgets with.

History: He was born in the west. A few years later when the north was not economically sound they moved to his current location. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is currently in port desperately looking for someone to get him out; and he is greedy

Flaws: Disease, Addict. Bonds: Rich, Immigrant, Slave. Occupation: Bellfounder

Voice: Low and grunting

Attributes [hide]

Diggory Bentham, Male Human Warlock 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)11 (+0) 8 (-1)12 (+1)
Skills Athletics +3, Intimidation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 500 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Clerebold Watson, Male Human [Permalink]

Personal [hide]

Description: He wears a grey tunic with green highlights, and long white pants that bunch up around his shoes. His long brown hair is drawn into a two foot long braid. He wears a mask on his face.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Animals are drawn to him, and he is able to talk to them.

History: He was raised in a forest tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He moves from town to town, unable to find a place to settle.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Gifted. Flaws: Shy. Bonds: Nature, Immigrant, Job. Occupation: Miner

Voice: Strong lisp

Attributes [hide]

Clerebold Watson, Male Human Wizard 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)13 (+1) 10 (+0)13 (+1)
Skills History +3, Nature +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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