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Gilbert Browning, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. With bright red hair and a scraggly beard. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He loves telling others what to do and how they should feel about things. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Gilbert was born with his father's beautiful face. Gilbert abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Ideals: Opinionated. Bonds: Rich, Attractive, Adventurer. Occupation: Mercenary

Voice: Spits and sputters

Attributes [hide]

Gilbert Browning, Male Human Warrior 8
Medium (5'5") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 79 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)12 (+1) 13 (+1)10 (+0)
Skills Animal Handling +4, Investigation +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3

Possessions: Bloodstone (20 gp). Red spinel (140 gp).


Social Check DCs


Odo Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. His skin is fair and his fingers are delicate and long. His hair is always cut to a buzz. He is very pretty but has cold, dead eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: A powerful wizard made him what he is. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Retire the richest man in the west; and he seems to be bored by most things

Ideals: Philantrophist, Entrepeneur. Bonds: Attractive, Mentor, Nature. Occupation: Spy

Voice: Uses sign language

Attributes [hide]

Odo Winterbourne, Male Human Monk 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 14 (+2)13 (+1) 16 (+3)13 (+1)
Skills Acrobatics +2, Persuasion +3
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 2600 sp. 1 Masterwork Common Melee.


Social Check DCs


Thomas Colby, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is dressed in earthy colors with a pastel and black handkerchief worn on his left side. His hair is auburn and curly. His thin eyebrows rest above his beady brown eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: A powerful wizard made him what he is. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He has worked as a Ruler like his father before him.

Motivation: He has a rivalry with the Church that dominates his actions; and further expansion of business

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Mentor, Job, Religious. Occupation: Ruler

Voice: Speaks with back of mouth

Attributes [hide]

Thomas Colby, Male Human Paladin 6
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 26 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 8 (-1)17 (+3) 8 (-1)15 (+2)
Skills Athletics +3, History +6
Senses Passive Perception 9
Languages Common, Dwarven, Elven, Ignan
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 pp. Tiger eye turquoise (14 gp). Silver pearl (140 gp).


Social Check DCs


Roger Livingstone, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a brown and violet robe with the hood down. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His red hair is slicked back into a classic pompadour. His half smiles and green eyes are beguiling and draw you in.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: A powerful wizard made him what he is. From his teen years he was always beautiful and desirable, so people have always doted on him. He's also a talented Tailor, but doesn't like to broadcast it.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Joker. Bonds: Attractive, Job, Mentor. Occupation: Barkeep

Voice: Soft and melodious

Attributes [hide]

Roger Livingstone, Male Human Wizard 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)11 (+0) 14 (+2)10 (+0)
Skills History +2, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 1900 sp. Tiger eye turquoise (9 gp). Chalcedony (50 gp).


Social Check DCs


Gilbert Huxley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is bald on top and has large red tufts of hair around his ears. He is baby faced.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Sold as a small child to a necromancer, Gilbert was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 13th year, his parents were killed by a dire rats raid, leaving Gilbert alone in the world. After a stint in an orphanage, he was adopted. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends; and he's looking for his big break

Flaws: Ugly. Bonds: Adventurer, Enemies, Rich, Mentor. Occupation: Fletcher

Voice: Low range voice

Attributes [hide]

Gilbert Huxley, Male Human Rogue 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)8 (-1) 14 (+2)12 (+1)
Skills Animal Handling +4, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp.


Social Check DCs

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