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NPC Generator

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Advanced [show]


William Mitchell, Male Human [Permalink]

Personal [hide]

Description: This southern man wears white leather gloves, a white jacket, and tight pants. His clothes are grease stained in places. He wears his golden hair down. His fierce gray eyes like to dwell on things.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born in a small forest village. William was born on a far southern forest where he grew up under the tutelage of his father, an expert Bounty Hunter. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Flaws: Depressed. Bonds: Poor, Immigrant, Attractive, Nature. Occupation: Bounty Hunter

Voice: Indian accent

Attributes [hide]

William Mitchell, Male Human Fighter 7
Medium (6'1") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 42 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)17 (+3) 11 (+0)8 (-1)
Skills Acrobatics +5, Religion +6
Senses Passive Perception 10
Languages Common, Celestial, Dwarven, Goblin
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +6

Possessions: Just what you see.


Social Check DCs


Bertram Branson, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears dark leathers with embroidery. He has a very tight haircut. His fair skin shows little sign of his aristocratic breeding.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When money was particularly tight he was walking through alleys when he overheard a Bounty Hunter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic. Bonds: Attractive, Job, Adventurer, Poor. Occupation: Bounty Hunter

Voice: Dark and ominous

Attributes [hide]

Bertram Branson, Male Human Warlock 8
Medium (5'10") Human, Chaotic Good (CR 8)
Armor Class 10
Hit Points 61 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 14 (+2)14 (+2) 13 (+1)13 (+1)
Skills Animal Handling +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Orc, Halfling
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332222

Possessions: 12000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Charles Palomarez, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears tight fitting clothing which further accentuates his frame. He has shaved his head bald. He wears large thick round spectacles.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: From birth he was tutored by a cruel and relentless mentor. He found a children's book about a Human Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now owns his own business.

Motivation: A deep hatred of gnolls; and meet up once more with his childhood friend

Flaws: Shy. Bonds: Attractive, Adventurer, Mentor, Job, Enemies. Occupation: Cartwright

Voice: Hollow voice

Attributes [hide]

Charles Palomarez, Male Human Warrior 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 14 (+2)13 (+1) 10 (+0)14 (+2)
Skills Insight +2, Intimidation +4
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 23000 sp. 1 Minor magic item.


Social Check DCs


Ernest Shelley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'6". He is generally well dressed albeit a few years behind the times, and his gloved hand is found clutching a axe. He has a blonde handlebar mustache and slicked back blonde hair. His eyes are gray and he is always smoking a pipe.

Personality: He has always had a great fascination with Human culture. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He is terrified, and will act out of fear; and he wants revenge against dire rats

Flaws: Racist, Fearful. Bonds: Attractive, Religious, Enemies. Occupation: Brewer

Voice: growls and snarls, animalistic

Attributes [hide]

Ernest Shelley, Male Human Rogue 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)14 (+2) 14 (+2)14 (+2)
Skills History +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Shane Bradley, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His thin eyebrows rest above his beady gray eyes.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He would rather hide behind his crafts than deal with other people.

History: He is the product a well kept family trust fund and as such has never really known need. His father had invested heavily in several trade routes and wanted him to inherit them. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants revenge against goblins; and a deep hatred of goblins

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Rich, Enemies. Occupation: Doctor

Voice: Switch between two voices

Attributes [hide]

Shane Bradley, Male Human Warlock 6
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 43 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 16 (+3)14 (+2) 16 (+3)15 (+2)
Skills History +5, Medicine +6
Senses Passive Perception 13
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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