Gomory Darby, Male Human [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He has a slight overbite and is overall scrawny. He wears his hair in dreadlocks. His eyes, though not visible through his cowl, are hazel.
Personality: His tongue was cut out and he uses sign language. He has a minor phobia of water and hates getting wet.
History: His parents moved while he was still in utero so he is the first generation to be born here. Gomory was born on a far eastern desert where he grew up under the tutelage of his father, an expert Painter. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He is currently in port desperately looking for someone to get him out; and he desires power and/or immortality
Flaws: Disease, Fearful. Bonds: Poor, Immigrant, Adventurer, Slave. Occupation: Painter
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 11 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 13000 cp. Azurite (15 gp).
Lance Wallace, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'6" and sports black clothing, slightly heavier than average wear. His hair is greying and his face has many wrinkles. He wears a mask on his face.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: The child of a Engraver, who enjoyed hunting, Lance was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He has since lost track of the people in his past.
Motivation: Several ex partners dislike his way of doing things and want revenge; and wants to raise his children well
Ideals: Optimist. Flaws: Shy. Bonds: Nature, Family, Enemies. Occupation: Roofer
Voice: High pitched and raspy
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 54 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 10 (+0) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Balimaar Brent, Male Human [Permalink]
Personal [hide]
Description: This eastern man dresses well, typically a more casual-formal manner. His clothes are grease stained in places. His blonde hair has been sun bleached extensively. His brown eyes are passionate and lively.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He feeds upon the attention of others.
History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Balimaar was left his father's suit of armor and trained in its use and care. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc
Flaws: Antagonistic. Bonds: Attractive, Poor, Immigrant, Military. Occupation: Healer
Voice: Jamaican accent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 21 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Draconic
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 1 Minor magic item.
Frederick Halsey, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a brown and tan robe with the hood down. He has a small bristly mustache and wavy white hair. His blue eyes dart from person to person to random spaces in the air.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: A powerful brothel owner made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He got away from his former life and has fallen to alcoholism.
Motivation: Nothing but the best is good enough for him; and to prove his worth to the world
Ideals: Impeccable. Flaws: Antagonistic, Impulsive, Addict. Bonds: Mentor. Occupation: Cook
Voice: Dark and ominous
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 10 (+0) | 15 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: Just what you see.
Gomory Landon, Male Human [Permalink]
Personal [hide]
Description: He wears long strands of jet and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has relatively light skin and is very physically imposing due to his abundance of muscles. His chestnut hair is cut jaggedly and amateurishly. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Born to a pair of adventurers, Gomory grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He ran away from his former home and has been making his living as a Junk Dealer for the past few years.
Motivation: Money/treasure.
Ideals: Joker. Bonds: Rich, Adventurer, Job. Occupation: Junk Dealer
Voice: Jittery and nervous
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 14
Hit Points 16 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 19 (+4) | 10 (+0) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Halfling
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 9000 cp.
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