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Advanced [show]


William Yardley, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Guard uniform. He has a moderate pudge and is not very fit. His chestnut hair is singed and shortened. His face is scarred and worn.

Personality: He never swears and excessively uses polite adverbs when speaking. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: William lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Carpenter, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Carpenter they were divorced and he won custody of their son. He worked as a Guard, and he later adopted a second son.

Motivation: Marry his brother to traveling adventurers; and wants to open a new tavern

Ideals: Optimist, Philantrophist. Flaws: Ugly. Bonds: Job, Family. Occupation: Guard

Voice: German accent

Attributes [hide]

William Yardley, Male Human Fighter 6
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 40 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 14 (+2)12 (+1) 15 (+2)15 (+2)
Skills Deception +5, Intimidation +5
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3

Possessions: Alexandrite (1200 gp). Amethyst (110 gp). Violet garnet (1200 gp). Jade (110 gp).


Social Check DCs


Gerald Shelley, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many black ritualistic tattoos. He wears a green shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His blonde hair is slicked back into a classic pompadour. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He can speak with the recently deceased. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born at the edge of vast mountains. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He was granted necromantic powers by his dying brother.

Motivation: Doesn't want to be a Navigator and was forced into it by his family.

Ideals: Gifted. Flaws: Shy. Bonds: Nature, Family. Occupation: Navigator

Voice: Jittery and nervous

Attributes [hide]

Gerald Shelley, Male Human Commoner 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 16 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 11 (+0)13 (+1) 16 (+3)5 (-3)
Skills Deception +0, Sleight of Hand +7
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4

Possessions: 100 gp.


Social Check DCs


Balimaar Moreno, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. His head has been shaved. His gray eyes dart from person to person.

Personality: Balimaar is depressed about a lot of things. He tends to be a nihilist. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Flaws: Ugly, Depressed. Bonds: Adventurer, Religious, Mentor. Occupation: Fortune-teller

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Balimaar Moreno, Male Human Warlock 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)11 (+0) 13 (+1)16 (+3)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Anthony Brixton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He tends to wear a large tan jacket. His golden hair is singed and shortened. His eyes are likewise green.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born a particularly ugly child, much to the horror of his parents. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered brigands who tried to eat his hand. Days after completing his studies, news broke out that his hometown was attacked by brigands. Anthony was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Enemies. Occupation: Bowyer

Voice: Uses sign language

Attributes [hide]

Anthony Brixton, Male Human Ranger 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)9 (-1) 16 (+3)17 (+3)
Skills Investigation +1, Performance +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp.


Social Check DCs


Norman Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with brown colored cloaks and clothing, and he perpetually has his falchion ready. He has a long blonde beard with little hanging trinkets. He is very pretty but has cold, dead eyes.

Personality: He is happy with his job as a Bowyer. He turns his eye from what people do, preferring to live and let live. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born blind and as such lacked many opportunities for work. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bowyer work with an outfit from a few towns over. Bowyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Bowyer soon after.

Motivation: To be a Mason again; and sabotage a competitor

Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Job, Adventurer. Occupation: Bowyer

Voice: Jittery and nervous

Attributes [hide]

Norman Birkenhead, Male Human Wizard 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 15 (+2)11 (+0) 11 (+0)15 (+2)
Skills Arcana +2, History +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 400 gp. 1 Healer’s kit.


Social Check DCs

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