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Advanced [show]


Patrick Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is greying and his face has many wrinkles. He wears an eyepatch.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was granted arcane powers by his dying brother.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Rich, Adventurer, Slave. Occupation: Shoemaker

Voice: Puts emphasis on the wrong words

Attributes [hide]

Patrick Birkenhead, Male Human Aristocrat 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)13 (+1) 12 (+1)9 (-1)
Skills Animal Handling +3, Performance +1
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 800 sp. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Nicholas Branson, Male Human [Permalink]

Personal [hide]

Description: This man wears baggy pastel pantaloons and a yellow scarf. He has a penchant for wearing a ring with an oversized amethyst on his left hand. His hair is blonde and curly. His eyes are brown and catlike.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Nicholas hails from a village terrorized by drow. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Days after completing his studies, news broke out that his hometown was attacked by drow. Nicholas was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: Someone believes him a fraud; and a deep hatred of drow

Flaws: Cynical, Secretive. Bonds: Rich, Enemies, Military. Occupation: Shipwright

Voice: Speaks in third person

Attributes [hide]

Nicholas Branson, Male Human Sorcerer 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 22 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 14 (+2)18 (+4) 14 (+2)17 (+3)
Skills Insight +4, Performance +5
Senses Passive Perception 12
Languages Common, Auran, Giant, Dwarven, Terran
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14663000000

Possessions: 20000 cp.


Social Check DCs


Kyle Spaulding, Male Human [Permalink]

Personal [hide]

Description: This man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is muscular with a powerful set of arms. He has done his best to style his red hair to look like a famous performer. He has a dull look in his blue eyes.

Personality: He is very quiet and rarely speaks above a whisper. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Kyle was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's looking for his big break.

Flaws: Shy. Bonds: Adventurer, Family, Nature. Occupation: Performer

Voice: Switch between two voices

Attributes [hide]

Kyle Spaulding, Male Human Expert 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 36 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 18 (+4)15 (+2) 12 (+1)14 (+2)
Skills Sleight of Hand +4, Survival +3
Senses Passive Perception 11
Languages Common, Orc, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Clerebold Graeme, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a violet small hat and violet clothes. He sports a long black beard, and similarly colored long hair. His ears are large.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was raised in a desert tribe. He was an apprentice working in his father's forge. He has worked as a Shepherd like his father before him.

Motivation: Wants to open a new tavern.

Ideals: Disciplined. Flaws: Ugly. Bonds: Adventurer, Nature, Job. Occupation: Shepherd

Voice: Farmer accent

Attributes [hide]

Clerebold Graeme, Male Human Sorcerer 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)15 (+2) 8 (-1)11 (+0)
Skills Insight +1
Senses Passive Perception 9
Languages Common, Giant, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 5000 cp. Citrine (70 gp).


Social Check DCs


Heward Atherton, Male Human [Permalink]

Personal [hide]

Description: He wears pastel leather gloves, a pastel jacket, and tight pants, and he perpetually has his flail ready. His hair, while still mostly auburn, has prominent grey streaks. His green eyes dart from person to person.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: His father raised him in a mountain cabin. He was taken from his home at a very young age. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Fighting, Passionate. Flaws: Impulsive. Bonds: Nature, Slave. Occupation: Laborer

Voice: Speaks like tongue is numb

Attributes [hide]

Heward Atherton, Male Human Monk 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 8 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 9 (-1)10 (+0) 13 (+1)10 (+0)
Skills Arcana +2, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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