Reynard Ainsworth, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a grey coat over a green low-cut shirt, and a feathered hat upon his head. He is an epitome of beauty. His auburn hair is cut jaggedly and amateurishly. He has gray eyes and a grey hat with a green feather.
Personality: He dislikes all the random violence that takes place in the west. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born blind and as such lacked many opportunities for work. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Doesn't want to be a Courier and was forced into it by his family.
Ideals: Pacifist, Entrepeneur. Flaws: Disease. Bonds: Attractive, Family. Occupation: Courier
Voice: Italian accent
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 100 gp. 1 Healer’s kit. 1 Superior lock. 1 Superior lock.
William Perry, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he very much looks the part of a Detective. He has auburn hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: His mother raised him in a mountain cabin. A gifted student he started as a Beggar, but he got bored and became a Detective. He struck the Detective job and began his own company from there.
Motivation: He's repulsed by the PC.
Flaws: Antagonistic. Bonds: Job, Attractive, Rich, Nature. Occupation: Detective
Voice: Aggressive tone
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 35 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 10 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +3
Possessions: 11000 sp. Freshwater pearl (8 gp). Alexandrite (500 gp). Pink pearl (150 gp). Brown-green garnet (150 gp). Golden yellow topaz (500 gp). Citrine (80 gp). 1 Minor magic item. 1 Minor magic item.
Manfred Blakeley, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is wearing a tight green one piece outfit complete with pants, hood, and a cape. His hair is brown and very short. He has a tattooed face.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He also hits on women, regardless of circumstances.
History: Born to a pair of adventurers, Manfred grew up listening to his father's many stories. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He wants to meet his childhood hero.
Flaws: Cynical. Bonds: Has a crush, Adventurer, Family. Occupation: Blacksmith
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 50 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 15 (+2) | 14 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Celestial
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 400 gp.
Wymar Gresham, Male Human [Permalink]
Personal [hide]
Description: He likes to wear green tank tops with white pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his white hair up in a very large beehive style do. He has gleaming, smiling violet eyes.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. In his 12th year, his parents were killed by a giants raid, leaving Wymar alone in the world. After a stint in an orphanage, he was adopted. Since then, he has sought to make the best of life.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Optimist. Bonds: Attractive, Religious, Enemies. Occupation: Brewer
Voice: Low and grunting
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 40 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 11 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 300 gp.
Gerard Hampton, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male is wearing the road beaten gear of a warrior. He is tall, broad shouldered and powerfully built. He has no hair. This amber eyed westerner is not easily forgotten.
Personality: He has always had a great fascination with Human culture. He is a font of random trivia from the lore and stories he has discovered
History: Gerard was born the youngest of three triplets. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: An old rival family wants him found; and obtaining odd cultural human artifacts is his passion
Ideals: Fighting, Logical. Flaws: Ugly, Racist. Bonds: Family, Adventurer. Occupation: Mortician
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 17 (+3) | 16 (+3) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Orc, Goblin, Terran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Silver comb with moonstones (900 gp).
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