Dustin Westcott, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses like a well dressed Barrister does. His white hair and beard is wavy and long. His eyes are green and catlike.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: The child of northern immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He has drifted from career to career and currently works as a Barrister.
Motivation: Wants to raise his children well.
Ideals: Disciplined. Bonds: Job, Family, Immigrant. Occupation: Barrister
Voice: Thin and wheezing
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 28 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 9 (-1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 16
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: Just what you see.
Shane Marston, Male Human [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His white hair is smooth and relatively long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: Shane was born in the north. At a young age he loved to build and create. When money was particularly tight he was walking through alleys when he overheard a Glassblower hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Persistence. Flaws: Insomniac. Bonds: Poor, Immigrant. Occupation: Glassblower
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 20 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 10 (+0) | 15 (+2) | 15 (+2) | 18 (+4) |
Senses Passive Perception 17
Languages Common, Druidic, Elven
Attacks Melee +1 / 2d8-2, Ranged +5 / 2d8+2, Grapple +2
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.
Chad Richie, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a worn and beaten armor. With a patchy silver beard and wild silver hair. He is very pretty but has cold, dead eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Chad is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Sold as a small child to a wizard, Chad was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gifted student he started as a Shepherd, but he got bored and became a Cartwright. He struck the Cartwright job and began his own company from there.
Motivation: Wants to work out more often; and doesn't want to be a cartwright and was forced into it by his family
Ideals: Athletic. Bonds: Attractive, Job, Family, Mentor. Occupation: Cartwright
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 11 (+0) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Auran, Abyssal, Aquan
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
Possessions: 47000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Randal Harlow, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a tight fitting red shirt and pants. He keeps his red hair in a pixie cut. He has brown eyes and a red hat with a black feather.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. Animals are drawn to him, and he is able to talk to them.
History: He was born a particularly ugly child, much to the horror of his parents. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Randal took refuge in the ruined castle and found the beat up nunchaku and armor he uses now. He struck the Butcher job and began his own company from there.
Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his brother
Ideals: Gifted. Flaws: Ugly. Bonds: Nature, Job, Family. Occupation: Butcher
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 16 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 11 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp. 1 Minor magic item.
Charles Barclay, Male Human [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep brown leather and dull pastel iron scale mail. He wears his white hair down. He wears an eyepatch.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: He was always a brilliant, if unscrupulous mind. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better trade route.
Motivation: A deep hatred of giants.
Ideals: Logical. Flaws: Ugly, Insane. Bonds: Adventurer, Enemies. Occupation: Servant
Voice: Spits words with contempt
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 19 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 9 (-1) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 3000 sp. Freshwater pearl (8 gp). Violet garnet (900 gp).
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Their contribution stands as a beacon of hope for all adventurers!
