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NPC Generator

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Advanced [show]


Arnold Digby, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears tight fighting clothing, which leaves very little to the imagination. He keeps his white hair in a pixie cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He snorts whenever he laughs or is feeling confident. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born in a small village he learned the ways of the warrior from his mother. His homeland was ravaged by war and he spent much of his life rebuilding it. After a long history of fighting, Arnold and his spouse have recently divorced.

Motivation: To unite with his brother; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Fearful, PTSD, Antagonistic. Bonds: Family. Occupation: Engraver

Voice: Speaks with a cold

Attributes [hide]

Arnold Digby, Male Human Bard 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)9 (-1) 11 (+0)9 (-1)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1500 sp.


Social Check DCs


Gunter Royston, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He prefers to wear flannel. He has a blonde handlebar mustache and slicked back blonde hair. He has a tattooed face.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Gunter hails from a village terrorized by goblins. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting goblins, the young Gunter began to lead the lost caravan. He has been a successful dealer in antiques buying low and selling high.

Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge

Ideals: Gifted, Justice, Entrepeneur. Bonds: Attractive, Enemies. Occupation: Doctor

Voice: Spanish accent

Attributes [hide]

Gunter Royston, Male Human Sorcerer 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 14 (+2)7 (-2) 10 (+0)14 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 20 pp. 1 Everburning torch.


Social Check DCs


Hubert Marley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He has a large blue mantle and cape that has been intricately interwoven into his grey robe. His red hair is lengthy and is close to two feet long. He has a tattooed face.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Hubert was born with his mother's beautiful face. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark; and he is greedy

Ideals: Optimist, Justice. Bonds: Attractive, Adventurer, Rich. Occupation: Hunter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Hubert Marley, Male Human Expert 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)16 (+3) 11 (+0)13 (+1)
Skills Athletics +4, Religion +5
Senses Passive Perception 10
Languages Common, Halfling, Elven, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +5

Possessions: 400 gp.


Social Check DCs


Heward Emsworth, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears tight fighting clothing, which leaves very little to the imagination. He has styled his chestnut hair well, parting it to the right. His violet unseeing eyes seem to look past you.

Personality: Aggressive, abrasive, and angry, Heward embodies much of what other species detest in the Humans. He does not believe in violence as a means to an end. He is a dedicated Map Maker but believes his peers are too gung-ho.

History: Gifted from a young age, Heward studied abroad. A freak accident while working with his Mercenary mother left him crippled. He was granted necromantic powers by his dying brother.

Motivation: He's repulsed by the PC; and he is unsatisfied with his job

Ideals: Fighting, Pacifist, Gifted. Flaws: Disease, Antagonistic. Occupation: Map Maker

Voice: Irish accent

Attributes [hide]

Heward Emsworth, Male Human Druid 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)17 (+3) 11 (+0)13 (+1)
Skills Deception +3, Religion +5
Senses Passive Perception 10
Languages Common, Gnoll, Orc, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 600 gp.


Social Check DCs


Arnold Thackeray, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His blonde hair is slicked back into a classic pompadour. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was raised in a white middle class family as the only child. He has chosen to use the inheritance that was left to him frivolously. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: A strong sense of loyalty to Human people; and he is content

Ideals: Optimist. Flaws: Cynical, Mundane, Racist. Bonds: Rich. Occupation: Shepherd

Voice: Speaks through clenched teeth

Attributes [hide]

Arnold Thackeray, Male Human Warlock 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)14 (+2) 11 (+0)10 (+0)
Skills Deception +2
Senses Passive Perception 10
Languages Common, Aquan, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222200

Possessions: 6000 cp.


Social Check DCs

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