Balimaar Stratford, Male Human [Permalink]
Personal [hide]
Description: This man wears a violet tunic with black highlights, and long blue pants that bunch up around his shoes. He is muscular with a powerful set of arms. He wears a Stetson hat to hide his balding. He wears a mask on his face.
Personality: Balimaar is depressed about a lot of things. He tends to be a nihilist. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born to a Sailor, his mother struggled to pay the bills. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He is searching for what he claims is his rightful reward.
Motivation: Doesn't want to be a Dilettante and was forced into it by his family; and he loathes his own lifestyle
Ideals: Philantrophist. Flaws: Depressed. Bonds: Poor, Adventurer, Family. Occupation: Dilettante
Voice: Irish accent
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 34 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 12 (+1) | 11 (+0) | 6 (-2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 16
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +6
Possessions: 90 pp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Theobald Morton, Male Human [Permalink]
Personal [hide]
Description: This western man wears a simple burlap shirt and baggy pants. He conceals his dagger with his veritable burlap sack of a shirt. His clothes are grease stained in places. His golden hair is still thick. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was born the only child of a wealthy merchant. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He moves from town to town, unable to find a place to settle.
Motivation: Regain custody of his daughter; and retire the richest man in the west
Ideals: Optimist, Entrepeneur. Bonds: Poor, Immigrant, Family. Occupation: Sculptor
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 23 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 11 (+0) | 7 (-2) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 100 gp. Red garnet (130 gp). 1 Minor magic item. 1 Minor magic item.
Drogo Shipley, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a brown tunic with green highlights, and long violet pants that bunch up around his shoes. His hair is long and chestnut with streaks of brown, and is pulled back with small brown clips. His beard is brown, braided, and well cared for. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Eccentric and domineering, Drogo will drive conversation. He is a ruthless business man, a trait he acquired from his father.
History: He was born the only child of a wealthy merchant. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He has been a successful dealer in antiques buying low and selling high.
Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage
Ideals: Athletic, Extrovert, Entrepeneur. Flaws: Addict. Bonds: Family. Occupation: Carpenter
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 27 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 17 (+3) | 12 (+1) | 17 (+3) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Celestial, Gnoll, Auran
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 39000 sp.
Justin Huckabee, Male Human [Permalink]
Personal [hide]
Description: He wears a white Stetson hat and white clothes. He is portly but not overly obese. His white hair is unkempt and raggedy. His brown eyes are slightly larger than normal.
Personality: He is mildly Human supremacist, though he does not identify as such. He takes great joy in being the best Barrister in town.
History: His father raised him in a mountain cabin. Through the years after Justin was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Justin's mother didn't care for him much, and the feeling was mutual. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Balancing his hectic life and new Barrister responsibilities is difficult; and a strong sense of loyalty to human people
Flaws: Ugly, Racist, Antagonistic. Bonds: Poor, Job, Nature. Occupation: Barrister
Voice: Farmer accent
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 35 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 11 (+0) | 10 (+0) | 10 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 |
Possessions: 100 gp. Blue quartz (12 gp). Deep blue spinel (1600 gp). Sard (20 gp).
Richard Atterton, Male Human [Permalink]
Personal [hide]
Description: He dresses well, wearing grey shirts, loose pants, and blazers most of the time. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is greying and his face has many wrinkles. He wears large thick round spectacles.
Personality: He is business-like. He takes instructions and follows them to the letter. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He is a Maurezhi in disguise. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Meet up once more with his childhood friend; and he has a rivalry with the church that dominates his actions
Ideals: Professionalism, Entrepeneur. Bonds: Attractive, Adventurer, Religious. Occupation: Sculptor
Voice: Hollow voice
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 27 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 16 (+3) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +3
Possessions: 36000 sp. Pink pearl (80 gp). 1 Minor magic item.
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