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NPC Generator

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Advanced [show]


Wymar Everly, Male Human [Permalink]

Personal [hide]

Description: He wears a white shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. He has a moderate pudge and is not very fit. He has a long blonde beard with little hanging trinkets. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: Always inclined to offer people food he seems plenty friendly. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now spends his time doing works of charity.

Motivation: He has passion for adventuring and risk; and he'd like to take his coworkers down a peg

Ideals: Philantrophist, Gifted. Bonds: Job, Religious, Adventurer. Occupation: Barkeep

Voice: Pronounces difficult words wrong

Attributes [hide]

Wymar Everly, Male Human Wizard 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)9 (-1) 15 (+2)13 (+1)
Skills Acrobatics +2, Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Thomas Blakely, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is dressed in earthy colors with a black and brown handkerchief worn on his right side. He has a very tight haircut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Thomas enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Gifted from a young age, Thomas studied abroad. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he seems to be bored by most things

Ideals: Gifted. Flaws: Mundane, Hedonist. Bonds: Family, Enemies. Occupation: Architect

Voice: Slow speaker

Attributes [hide]

Thomas Blakely, Male Human Wizard 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 29 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 17 (+3)14 (+2) 15 (+2)14 (+2)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 12
Languages Common, Abyssal, Goblin
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343210

Possessions: 700 gp. Rhodochrosite (12 gp). Deep blue spinel (1400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trey Branson, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'9". He wears bulky grey painted plate armor. He has a long chestnut beard with little hanging trinkets. He has several tiny ruby earrings on each ear.

Personality: A skeptical and narcissistic man, Trey's first love is himself. His second love is also himself. He misses his home and complains about the freezing weather, even in summer.

History: He comes from a rich western family. Trey abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and meet up once more with his childhood friend

Ideals: Impeccable. Bonds: Rich, Immigrant, Adventurer, Enemies. Occupation: Mayor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Trey Branson, Male Human Rogue 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 17 (+3)17 (+3) 11 (+0)16 (+3)
Skills Arcana +5, Religion +5
Senses Passive Perception 10
Languages Common, Aquan, Halfling, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 200 gp. 2 Holy water. 2 Holy water.


Social Check DCs


Anthony Middleton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is well dressed, constantly wearing a grey suit, tan shirt, and red tie. His black hair is long and unkept. He tend to wears goggles to shield his eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: A powerful brothel owner made him what he is. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.

Motivation: He wants to get laid; and a need for knowledge about a nearby landmark

Flaws: Ugly, Emotional. Bonds: Has a crush, Adventurer, Mentor. Occupation: Mayor

Voice: Old Prospector

Attributes [hide]

Anthony Middleton, Male Human Warlock 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 19 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 6 (-2)10 (+0) 12 (+1)15 (+2)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 100 gp.


Social Check DCs


Ernest Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He tends to wear a large black jacket. His hair is greying and his face has many wrinkles. He wears an eyepatch.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Ernest was born in the north. At a young age he loved to build and create. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Many dire rats want him driven away; and wants to work out more often

Ideals: Athletic, Persistence. Flaws: Ugly, Depressed, Antagonistic. Bonds: Enemies. Occupation: Soapmaker

Voice: High pitched and raspy

Attributes [hide]

Ernest Eastaughffe, Male Human Monk 7
Medium (5'4") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 55 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)13 (+1) 11 (+0)13 (+1)
Skills Acrobatics +4, Insight +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +3

Possessions: 1100 gp.


Social Check DCs

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