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NPC Generator

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Advanced [show]


William Yeardley, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a green top hat and green clothes. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise gray.

Personality: He is a Healer first and foremost. He believes firmly that knowledge should be universal. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born blind and as such lacked many opportunities for work. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He tends to his Healer job now, and dutifully fulfills any obligations he has.

Motivation: He is content; and he is greedy

Ideals: Logical. Flaws: Disease, Mundane. Bonds: Job, Rich. Occupation: Healer

Voice: Tuts and clicks tongue

Attributes [hide]

William Yeardley, Male Human Druid 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)9 (-1) 12 (+1)15 (+2)
Skills History +2, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 100 gp. Obsidian (6 gp).


Social Check DCs


Balimaar Hayes, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He wears a weathered and beat up set of banded mail beneath an oversized white coat. He has a hunchback. He keeps his golden hair in a pixie cut. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: Balimaar wants to be seen as a stoic, levelheaded, noble Adept, so he tries to act the part. He does a good job, for the most part... He is able to make almost anything out of random pieces of junk.

History: He was raised in a white middle class family as the only child. After coming to the age of reason, Balimaar took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted martial powers by his dying brother.

Motivation: He seems to be bored by most things; and he is content

Ideals: Disciplined, Gifted. Flaws: Ugly, Mundane. Occupation: Miner

Voice: Mousy voice

Attributes [hide]

Balimaar Hayes, Male Human Adept 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 37 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)11 (+0) 13 (+1)16 (+3)
Skills Deception +6
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123210

Possessions: 100 gp. 1 Good lock. 1 Good lock. 1 Hourglass. 1 Masterwork Artisan’s tools.


Social Check DCs


Dean Beitz, Male Human [Permalink]

Personal [hide]

Description: He dresses in pastel turtlenecks beneath a green coat with grey slacks. He has a moderate pudge and is not very fit. His head has been shaved. He has hazel eyes and a pastel hat with a green feather.

Personality: Cocky and sure of himself, he believes he is the best Shepherd born in the past three hundred years. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a poor family in the city he treasured whatever gifts he got. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He then took over the family business and is one of the better Shepherd for hire.

Motivation: To share knowledge with the world; and a need for knowledge about a nearby landmark

Ideals: Logical. Flaws: Ugly. Bonds: Job, Adventurer, Poor. Occupation: Shepherd

Voice: Low range voice

Attributes [hide]

Dean Beitz, Male Human Commoner 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 28 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)12 (+1) 13 (+1)6 (-2)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: Pink pearl (140 gp). Alexandrite (1100 gp). Jade (140 gp).


Social Check DCs


Hugh Abram, Male Human [Permalink]

Personal [hide]

Description: He wears a red tunic with blue highlights, and long grey pants that bunch up around his shoes. He has a moderate pudge and is not very fit. He has brown hair. His skin is flawless and his blue eyes scan people very quickly.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Hugh was born with his father's beautiful face. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he's attracted to the pc

Ideals: Joker, Gifted. Bonds: Attractive, Adventurer, Has a crush. Occupation: Miller

Voice: Slurs words

Attributes [hide]

Hugh Abram, Male Human Barbarian 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 31 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)17 (+3) 15 (+2)10 (+0)
Skills Animal Handling +4, Athletics +5
Senses Passive Perception 12
Languages Common, Sylvan, Terran, Ignan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +5

Possessions: 1400 sp.


Social Check DCs


Heward Windsor, Male Human [Permalink]

Personal [hide]

Description: A 5'0" eastern man, he is wearing colorful clothing, dressed as a Glassblower. He keeps his long chestnut hair kept up in a rat tail. He has a tattooed face.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He also has developed a complete distrust of the Soapmaker profession.

History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Since then, he has sought to make the best of life.

Motivation: He would like to get married and retire; and he's attracted to the pc

Ideals: Persistence, Optimist. Bonds: Job, Mentor, Has a crush. Occupation: Glassblower

Voice: Soft and mumbly

Attributes [hide]

Heward Windsor, Male Human Monk 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 11 (+0)12 (+1) 6 (-2)11 (+0)
Skills Acrobatics +1, Sleight of Hand +1
Senses Passive Perception 8
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp.


Social Check DCs

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