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Advanced [show]


Ralf Dryden, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a faded coat and loose pants complete with Stetson hat. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His blue eyes lackadaisically let the world flow into them.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His childhood dream was to be a Jeweler, but he was a colossal failure. He has set out to sabotage the competition.

Motivation: Further expansion of business; and he's repulsed by the pc

Ideals: Gifted, Fighting. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Bellfounder

Voice: Pirate accent

Attributes [hide]

Ralf Dryden, Male Human Druid 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)5 (-3) 13 (+1)10 (+0) 14 (+2)12 (+1)
Skills Persuasion +3, Sleight of Hand -1
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged -1 / 1d8-3, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 2100 sp.


Social Check DCs


Diggory Royston, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is generally well dressed albeit a few years behind the times. He keeps his silver hair in a pixie cut. He has gleaming, smiling green eyes.

Personality: Eccentric and domineering, Diggory will drive conversation. He is a ruthless business man, a trait he acquired from his father.

History: He was born in the north. A few years later when the west was not economically sound they moved to his current location. He has been a successful dealer in antiques buying low and selling high.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it.

Ideals: Athletic, Extrovert, Entrepeneur. Bonds: Attractive, Immigrant. Occupation: Butcher

Voice: Sleepy voice

Attributes [hide]

Diggory Royston, Male Human Monk 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 45 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 16 (+3)15 (+2) 13 (+1)7 (-2)
Skills Arcana +5, Perception +4
Senses Passive Perception 14
Languages Common, Aquan, Gnome
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3

Possessions: 4000 sp. Chrysoprase (20 gp). Obsidian (4 gp).


Social Check DCs


Arnold Marston, Male Human [Permalink]

Personal [hide]

Description: This northern man wears a simple red robe with tan stripes complete with hood. His clothes are grease stained in places. His hair is red and very short. His eyes are violet.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is harsh and unforgiving.

History: Born to a Beggar, his mother struggled to pay the bills. Arnold was born on a far northern forest where he grew up under the tutelage of his mother, an expert Herbalist. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sword.

Motivation: Regain custody of his son; and to unite with his brother

Flaws: Antagonistic. Bonds: Poor, Immigrant, Family, Adventurer. Occupation: Herbalist

Voice: Spits and sputters

Attributes [hide]

Arnold Marston, Male Human Cleric 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)14 (+2) 15 (+2)10 (+0)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Celestial, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 200 gp.


Social Check DCs


Wymar Darlington, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears blue trousers with black and violet striped suspenders. He wears various colorful collared shirts. He has moderate length blonde hair. His eyes are brown and beady.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is obsessed with a lost civilization.

History: He was raised by priests from a young age. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend.

Ideals: Joker. Flaws: Ugly. Bonds: Adventurer, Religious, Mentor. Occupation: Sailor

Voice: Indian accent

Attributes [hide]

Wymar Darlington, Male Human Adept 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)13 (+1) 11 (+0)8 (-1)
Skills Medicine +2, Performance +1
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Don Davenport, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He sports a flattop hair cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He acts crazy and hedonistic. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Gifted from a young age, Don studied abroad. His father was a soldier and died while he was still young. Don was left his father's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and he has a crush on the local shipwright

Ideals: Optimist, Gifted. Flaws: Ugly, Hedonist. Bonds: Military. Occupation: Doctor

Voice: German accent

Attributes [hide]

Don Davenport, Male Human Sorcerer 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 15 (+2)11 (+0) 13 (+1)7 (-2)
Skills Intimidation +0, Persuasion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1066

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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