Geoffrey Harley, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy red stubble. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a hunchback. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. He is baby faced.
Personality: He is calm most of the time but flees social interaction. He is obsessed with finding treasure.
History: Geoffrey was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Geoffrey abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Flaws: Ugly, Shy. Bonds: Adventurer, Poor. Occupation: Seamstress
Voice: Rolls R's
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 33 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 16 (+3) | 9 (-1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4
Possessions: 400 gp. 1 Masterwork manacles. 1 Healer’s kit. 1 Superior lock.
Reynard Stratford, Male Human [Permalink]
Personal [hide]
Description: He wears bulky tan painted plate armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. He wears a deerstalker hat to cover his moderate length golden hair. He wears an eyepatch.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is used to getting what he wants. In part because he is a meticulous planner.
History: He got into the Map Maker business at a young age. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has dedicated himself to building a better kind of golem.
Motivation: Sabotage a competitor; and he has passion for adventuring and risk
Ideals: Professionalism. Flaws: Ugly. Bonds: Job, Debt, Adventurer. Occupation: Map Maker
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 16 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 15 (+2) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Celestial, Draconic
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +3
Possessions: 300 gp. 1 Magnifying glass.
Dean Tatum, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears dark leathers with embroidery. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are brown.
Personality: He is mildly Human supremacist, though he does not identify as such. He never wears the same outfit twice, unless he absolutely has to.
History: He was born the only child of a wealthy merchant. He worked as a nervous Apothecary and found it very stressful. He inherited the family business which he has now maintained for 8 years.
Motivation: Balancing his hectic life and new Apothecary responsibilities is difficult; and he wants nothing more than to rejoin the army
Ideals: Artistic, Entrepeneur. Flaws: Racist. Bonds: Job, Military. Occupation: Apothecary
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 12 (+1) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon, Terran
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Charles Willoughby, Male Human [Permalink]
Personal [hide]
Description: An older man who likes to wear red tank tops with blue pants, he is not a threatening figure. He wears a feathered hat to hide his balding. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born in the west, but his parents moved at a very young age to the east. A gifted student he started as a Tailor, but he got bored and became a Banker. He has set out to sabotage the competition.
Motivation: Sabotage a competitor; and obtaining odd cultural human artifacts is his passion
Flaws: Emotional. Bonds: Attractive, Adventurer, Immigrant, Job. Occupation: Banker
Voice: Farmer accent
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 35 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 17 (+3) | 18 (+4) | 6 (-2) |
Senses Passive Perception 14
Languages Common, Dwarven, Gnome, Ignan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 200 gp. 1 Minor magic item.
Bernard Trollope, Male Human [Permalink]
Personal [hide]
Description: He wears green trousers with white and tan striped suspenders. He wears various colorful collared shirts. He is physically well-built. He has moderate length white hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother took him hunting and taught him how to get in the mind of other creatures. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bernard fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Philantrophist, Fighting, Gifted. Flaws: Insane. Bonds: Nature. Occupation: Laborer
Voice: Boston accent
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 9 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 9 (-1) | 11 (+0) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 400 gp.
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