Gilbert Chatham, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'9". He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His golden hair is matted, messy, and big. He wears a mask on his face.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Gilbert has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Retire the richest man in the west; and he seems to be bored by most things
Ideals: Entrepeneur, Professionalism. Flaws: Ugly, Depressed, Disease. Occupation: Glassblower
Voice: Squeaky
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 14
Hit Points 16 (5d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 18 (+4) | 10 (+0) | 12 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 6 | 4 |
Possessions: 700 gp. 1 Bullseye lantern. 1 Masterwork Thieves’ tools. 1 Magnifying glass.
Robert Everly, Male Human [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He tend to wears goggles to shield his eyes.
Personality: Always inclined to offer people food he seems plenty friendly. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and money/treasure
Ideals: Philantrophist. Flaws: Disease. Bonds: Attractive, Military, Rich. Occupation: Animal Trainer
Voice: Old thin voice
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 13 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 11 (+0) | 9 (-1) | 9 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 |
Possessions: 7000 cp. 1 Masterwork Common Melee.
Kody Beverly, Male Human [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his sickle with his veritable burlap sack of a shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. His white hair is lengthy. His hazel eyes dart from person to person.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it.
Ideals: Fighting. Flaws: Selfish, Disease. Bonds: Nature, Rich. Occupation: Navigator
Voice: Speaks with a cold
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 14 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 8 (-1) | 11 (+0) | 16 (+3) | 11 (+0) | 6 (-2) |
Senses Passive Perception 15
Languages Common, Orc, Abyssal, Elven
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
Possessions: Just what you see.
William Tattersall, Male Human [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His skin is fair and his fingers are delicate and long. His red hair is lengthy. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: William is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. William was born on a far southern desert where he grew up under the tutelage of his mother, an expert Detective. He moves from town to town, unable to find a place to settle.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Extrovert, Artistic. Bonds: Attractive, Religious, Immigrant. Occupation: Detective
Voice: Irish accent
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 26 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 15 (+2) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 46000 sp. 1 Minor magic item.
Cory Lindsey, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. His chestnut hair has been sun bleached extensively. He has gleaming, smiling hazel eyes.
Personality: He is fixated on the number 23. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born in the south, but his parents moved at a very young age to the east. Cory was born on a far southern desert where he grew up under the tutelage of his mother, an expert Ruler. He has been saving his money to try and buy his brother's freedom.
Motivation: An old rival family wants him found; and doesn't want to be a ruler and was forced into it by his family
Ideals: Extrovert. Flaws: Insane. Bonds: Poor, Immigrant, Family. Occupation: Ruler
Voice: Dark and ominous
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 15 (+2) | 14 (+2) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Giant, Terran
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 100 gp.
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