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NPC Generator

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Advanced [show]


Shane Axton, Male Human [Permalink]

Personal [hide]

Description: He wears a violet cloak and cross-gartered red stockings. His hair is cut close to his head. He wears a mask on his face.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He enjoys reading and quiet.

History: Gifted from a young age, Shane studied abroad. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Hunter.

Motivation: Wants to raise his children well; and marry his sister to traveling adventurers

Ideals: Impeccable, Logical, Gifted. Bonds: Job, Family. Occupation: Hunter

Voice: Jamaican accent

Attributes [hide]

Shane Axton, Male Human Ranger 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 20 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)14 (+2) 16 (+3)6 (-2)
Skills Animal Handling +6, Medicine +6
Senses Passive Perception 13
Languages Common, Terran, Draconic
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 800 gp. Golden pearl (140 gp).


Social Check DCs


Godfrey Spaulding, Male Human [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he wears black painted combat armor at almost all times. He sports a flattop hair cut. He is baby faced.

Personality: He can speak with the recently deceased. He is lazy, self-centered, vain, and jealous.

History: From birth he was tutored by a cruel and relentless mentor. He was an apprentice working in his mother's forge. He has drifted from career to career and currently works as a Architect.

Motivation: Balancing his hectic life and new Architect responsibilities is difficult; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Selfish. Bonds: Mentor, Job. Occupation: Architect

Voice: Whispers

Attributes [hide]

Godfrey Spaulding, Male Human Monk 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)13 (+1) 11 (+0)10 (+0)
Skills Medicine +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Dean Tindall, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'11" and is a bit bulky. He is very muscular particularly in the legs. He dresses in collared shirts and wears a proper scarf over his head. He has a long red beard with little hanging trinkets. His otherwise smooth face is marked with small tiny scars.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is used to getting what he wants. In part because he is a meticulous planner.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sellsword. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job; and he seems to be bored by most things

Ideals: Opinionated, Professionalism. Flaws: Mundane. Bonds: Military, Job. Occupation: Sellsword

Voice: Slow speaker

Attributes [hide]

Dean Tindall, Male Human Aristocrat 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)9 (-1) 11 (+0)14 (+2)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp. Blue sapphire (400 gp). Malachite (14 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Jocelyn Altham, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He dresses like a well dressed Soapmaker does. His brown hair is cut jaggedly and amateurishly. His gray unseeing eyes seem to look past you.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He also has developed a complete distrust of the Marshal profession.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When money was particularly tight he was walking through alleys when he overheard a Soapmaker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He tends to his Soapmaker job now, and dutifully fulfills any obligations he has.

Motivation: Wishes to resurrect an old love; and to be a marshal again

Flaws: Disease, Antagonistic. Bonds: Job, Poor, In love. Occupation: Soapmaker

Voice: German accent

Attributes [hide]

Jocelyn Altham, Male Human Cleric 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 9 (-1)15 (+2) 14 (+2)13 (+1)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Ignan, Elven
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 800 gp. 1 Good lock. 1 Simple lock. 1 Spyglass. 1 Masterwork Thieves’ tools.


Social Check DCs


Wymar Chatham, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He carries with him a set of hand crossbows, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He has silver hair. He is very pretty but has cold, dead eyes.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is obsessed with a lost civilization.

History: Wymar hails from a village terrorized by giants. From there he went from mercenary job to mercenary job. Some 6 years later his spouse died after the birth of his daughter. Heartbroken, Wymar never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Many giants want him driven away.

Ideals: Fighting. Bonds: Attractive, Enemies, Adventurer, In love. Occupation: Cartwright

Voice: Speaks with lips pursed

Attributes [hide]

Wymar Chatham, Male Human Cleric 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 16 (+3)12 (+1) 10 (+0)6 (-2)
Skills Acrobatics +3, Nature +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 400 gp. 3 Antitoxin. 1 Smokesticks. 1 Thunderstones.


Social Check DCs

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