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NPC Generator

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Advanced [show]


Manfred Garfield, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a simple green robe with black stripes complete with hood. His black hair is heavily combed to the left. He wears an eyepatch.

Personality: He is overprotective of those who hire his services. He receives visions of the future at random moments

History: He got into the Dyer business at a young age. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He ran away from his former home and has been making his living as a Dyer for the past few years.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Gifted. Flaws: Ugly. Bonds: Guardian, Job, Slave. Occupation: Dyer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Manfred Garfield, Male Human Ranger 6
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 26 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 10 (+0)15 (+2) 13 (+1)8 (-1)
Skills Animal Handling +4, Persuasion +2
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 5000 sp. Carnelian (40 gp). 1 Minor magic item.


Social Check DCs


Dustin Harper, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is short and blonde. His eyes are gray and beady.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Dustin is combative with any and all who dare try his patience in the slightest.

History: Born in a small village he learned the ways of the warrior from his mother. A freak accident while working with his Shepherd mother left him crippled. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic, Justice. Flaws: Ugly, Disease. Occupation: Spy

Voice: Booming voice

Attributes [hide]

Dustin Harper, Male Human Sorcerer 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 11 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)10 (+0) 17 (+3)12 (+1)
Skills Medicine +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Solid gold idol (1000 gp). A delicate brass dragon egg (40 gp). 1 Minor magic item.


Social Check DCs


Ernest Everly, Male Human [Permalink]

Personal [hide]

Description: 5'11" and muscular, this northern man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. With bright blonde hair and a scraggly beard. He wears a mask on his face.

Personality: Abrasive and pushy, he has a hard time making friends. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Ernest was born with his mother's beautiful face. Through the years after Ernest was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Ernest's mother didn't care for him much, and the feeling was mutual. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He's repulsed by the PC.

Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Rich, Attractive. Occupation: Mercenary

Voice: growls and snarls, animalistic

Attributes [hide]

Ernest Everly, Male Human Commoner 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)14 (+2) 15 (+2)10 (+0)
Skills Arcana +4, Athletics +2
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. 3 Holy water.


Social Check DCs


Dean Harrington, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He prefers to wear flannel. His whole body is exceptionally muscular. He keeps his long auburn hair kept up in a rat tail. His eyes, though not visible through his cowl, are gray.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born in the east, but his parents moved at a very young age to the west. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was always very intelligent and has formed a secret society of specialists.

Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his brother

Ideals: Justice. Flaws: PTSD, Secretive. Bonds: Immigrant, Family. Occupation: Locksmith

Voice: Aggressive tone

Attributes [hide]

Dean Harrington, Male Human Bard 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)7 (-2) 14 (+2)8 (-1)
Skills Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 gp. Silver comb with moonstones (900 gp). Black velvet mask with numerous citrines (170 gp).


Social Check DCs


Alex Abram, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is always cut to a buzz. His fair skin shows little sign of his aristocratic breeding.

Personality: He has always had a great fascination with Human culture. He is a font of random trivia from the lore and stories he has discovered

History: A powerful necromancer made him what he is. In his 17th year, his parents were killed by a drow raid, leaving Alex alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Revenge; and human compassion

Ideals: Logical. Flaws: Racist. Bonds: Attractive, Mentor, Enemies. Occupation: Tailor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Alex Abram, Male Human Adept 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)6 (-2) 10 (+0)11 (+0)
Skills History +0, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 600 gp.


Social Check DCs

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