Henry Harlan, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His brown hair is cut short. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: He will rave to anyone who will listen. He has all his life been fascinated with writing.
History: A powerful brothel owner made him what he is. His homeland was ravaged by war and he spent much of his life rebuilding it. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Artistic. Flaws: Insane, PTSD. Bonds: Attractive, Mentor. Occupation: Architect
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 26 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 9 (-1) | 12 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 2000 sp. 1 Minor magic item.
Clerebold Budd, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'7" and usually wears his white robe and has his sickle always slung over his shoulder. His left leg appears badly burned and disfigured. He wears his hair in dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a bit of a xeno-phobe, disliking non-Humans.
History: Clerebold lived on a farm with his mother, near the main road leading to a nearby town. His first spouse was a Miner, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.
Motivation: He is not mentally stable, and does not behave rationally; and regain custody of his son
Ideals: Fighting. Flaws: Insane, Racist. Bonds: Family. Occupation: Tailor
Voice: Boston accent
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 35 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 15 (+2) | 13 (+1) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 500 gp. Large well-done wool tapestry (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Rolf Law, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a blue shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His red hair is singed and shortened. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born on a small isolated farm. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against goblins
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Nature, Enemies. Occupation: Tanner
Voice: Sore throat, cough
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 9 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 13 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 | 0 |
Possessions: 31000 sp. Solid gold idol (1200 gp). Large well-done wool tapestry (100 gp). 1 Minor magic item.
Guy Gracey, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a brown coat over a white low-cut shirt, and a small hat upon his head. He wears his brown hair up. His eyes are likewise amber. His teeth are white and perfect.
Personality: He is calm most of the time but flees social interaction. He believes the world needs to unite to get rid of gnolls once and for all.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Guy was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Athletic. Flaws: Shy. Bonds: Attractive, Enemies, Rich. Occupation: Cartwright
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 95 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 16 (+3) | 16 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan, Gnome, Undercommon
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
Possessions: 700 gp. Moonstone (50 gp). Peridot (50 gp). Deep blue spinel (500 gp).
Gunter Lincoln, Male Human [Permalink]
Personal [hide]
Description: He usually wears his blue robe and has his mace always slung over his shoulder. He has a slight overbite and is overall scrawny. His hair is greying and his face has many wrinkles. His brown unseeing eyes seem to look past you.
Personality: He is witty, but his monotone delivery comes off as unnerving He has all his life been fascinated with painting.
History: He was born the only child of a wealthy merchant. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has been a successful dealer in antiques buying low and selling high.
Motivation: Human compassion; and retire the richest man in the south
Ideals: Joker, Artistic, Entrepeneur. Flaws: Disease, Racist. Occupation: Beggar
Voice: Soothing and warm
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 25 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 9 (-1) | 7 (-2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!