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NPC Generator

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Advanced [show]


Heward Ramsay, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a faded coat and loose pants complete with small hat. His hair is black and very short. His skin is flawless and his blue eyes scan people very quickly.

Personality: Aggressive, abrasive, and angry, Heward embodies much of what other species detest in the Humans. As long as the job gets done he does not care how it got done.

History: He was always a brilliant, if unscrupulous mind. Through the years after Heward was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Heward's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Heward and his spouse have recently divorced.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Professionalism, Logical. Flaws: Antagonistic, Insane. Bonds: Attractive. Occupation: Gardener

Voice: Old Prospector

Attributes [hide]

Heward Ramsay, Male Human Bard 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)11 (+0) 14 (+2)15 (+2)
Skills Insight +4, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 7000 sp. 1 Magnifying glass. 1 Good lock.


Social Check DCs


Trym Churchill, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His attire stands in sharp contrast to his spear, which is beautifully polished and possesses an ornate carving of a skull on it. He keeps his blonde hair in a flapper bob. His eyes, though not visible through his cowl, are gray.

Personality: Confrontational and typically high on some drug or another. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His mother was a soldier and died while he was still young. Trym was left his mother's suit of armor and trained in its use and care. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Balancing his hectic life and new Guard responsibilities is difficult; and expand his business

Ideals: Logical. Flaws: Addict, Antagonistic. Bonds: Military, Job. Occupation: Guard

Voice: Sore throat, cough

Attributes [hide]

Trym Churchill, Male Human Ranger 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 7 (-2)12 (+1) 14 (+2)10 (+0)
Skills History +3, Insight +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Malachite (13 gp). White opal (800 gp). Amber (90 gp).


Social Check DCs


Peter Allerton, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man tends to wear a white poncho over his likewise colored trousers and shirt, and a wedding ring on his right hand. His red hair is heavily combed to the right. He is baby faced.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He misses his home and complains about the freezing weather, even in summer.

History: Born in the south his family was never financially stable. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic. Bonds: In love, Immigrant, Poor. Occupation: Shoemaker

Voice: Speaks in third person

Attributes [hide]

Peter Allerton, Male Human Ranger 7
Medium (5'11") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 38 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)15 (+2) 11 (+0)11 (+0)
Skills Athletics +5, Nature +5
Senses Passive Perception 10
Languages Common, Gnome, Sylvan
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 60 pp.


Social Check DCs


Robert Blakeley, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His attire stands in sharp contrast to his axe, which is beautifully polished and possesses an ornate carving of a dagger on it. His blonde hair is lengthy and is close to two feet long. He is very pretty but has cold, dead eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: He comes from a rich northern family. His druidic abilities were realized during a raid on his village. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is not mentally stable, and does not behave rationally; and he's looking for his big break

Ideals: Gifted, Artistic. Flaws: Insane. Bonds: Attractive, Rich, Adventurer. Occupation: Scribe

Voice: Pronounces O like U

Attributes [hide]

Robert Blakeley, Male Human Rogue 9
Medium (6'4") Human, Chaotic Good (CR 9)
Armor Class 10
Hit Points 61 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)14 (+2) 13 (+1)16 (+3)
Skills Arcana +5, Persuasion +6
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1

Possessions: 20 pp. 1 Minor magic item.


Social Check DCs


Odo Clayton, Male Human [Permalink]

Personal [hide]

Description: 5'1" and muscular, this western man wears a lot of dark rich colors, with gold accents. His auburn hair is kept up in a ponytail inside a small hat. His violet eyes are passionate and lively.

Personality: He is a Marshal first and foremost. He believes firmly that knowledge should be universal. He is able to fit into much smaller and tighter spaces than normal.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Marshal arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. He was granted psionic powers by his dying brother.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Athletic, Gifted. Bonds: Attractive, Job, Rich. Occupation: Marshal

Voice: Timid voice

Attributes [hide]

Odo Clayton, Male Human Aristocrat 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 17 (+3)8 (-1) 10 (+0)8 (-1)
Skills Acrobatics +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Just what you see.


Social Check DCs

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