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NPC Generator

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Advanced [show]


Kyle Fidget, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a black tunic with blue highlights, and long black pants that bunch up around his shoes. His chestnut hair is slicked back into a classic pompadour. His eyes are violet and beady.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has set out to sabotage the competition.

Motivation: Someone believes him a fraud; and further expansion of business

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Job, Military, Enemies. Occupation: Doctor

Voice: Squeaky

Attributes [hide]

Kyle Fidget, Male Human Adept 9
Medium (6'2") Human, Neutral Good (CR 9)
Armor Class 11
Hit Points 51 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)9 (-1) 10 (+0)16 (+3)
Skills Nature +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 1700 gp. Onyx (80 gp). Golden yellow topaz (400 gp). Alexandrite (400 gp).


Social Check DCs


Ernest Winthrop, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'10". He wears a lot of dark rich colors, with gold accents. His golden hair has been sun bleached extensively. His eyes are green.

Personality: He exudes charisma. He is a tour de force of persuasion. He works hard and plays hard.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ernest abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He loathes his own lifestyle; and he desires power and/or immortality

Ideals: Gifted. Flaws: Hedonist, Depressed. Bonds: Attractive, Adventurer. Occupation: Marshal

Voice: Pirate accent

Attributes [hide]

Ernest Winthrop, Male Human Barbarian 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 37 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)15 (+2) 13 (+1)15 (+2)
Skills History +5, Nature +5
Senses Passive Perception 11
Languages Common, Aquan, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 6000 sp. Amethyst (120 gp). Zircon (20 gp). Violet garnet (900 gp). Alexandrite (900 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tim Tickle, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has moderate length chestnut hair. This blue eyed westerner is not easily forgotten.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born at the edge of vast forest. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Tim took refuge in the ruined castle and found the beat up bow and armor he uses now. He moves from town to town, unable to find a place to settle.

Motivation: He is terrified, and will act out of fear.

Flaws: Greedy, Fearful. Bonds: Poor, Immigrant, Nature. Occupation: Stylist

Voice: Speaks with lips pursed

Attributes [hide]

Tim Tickle, Male Human Sorcerer 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)14 (+2) 14 (+2)13 (+1)
Skills Deception +3, Nature +4
Senses Passive Perception 12
Languages Common, Draconic, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 1500 sp. 1 Breastplate. 1 Chain shirt. 1 Banded mail.


Social Check DCs


Cory Alton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is greying and his face has many wrinkles. He has hazel eyes and a tan hat with a blue feather.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He served in the navy to pay for his family's outstanding loans. When Cory reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. After a long history of fighting, Cory and his spouse have recently divorced.

Motivation: He is greedy; and wants to work out more often

Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Rich, Military. Occupation: Brewer

Voice: Spanish accent

Attributes [hide]

Cory Alton, Male Human Warlock 7
Medium (6'2") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 47 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)11 (+0) 16 (+3)11 (+0)
Skills Deception +3, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: Black pearl (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Frederick Oakley, Male Human [Permalink]

Personal [hide]

Description: This man is dressed in a clean tan cloak covering his clean studded leather, and sports empty pouches on his belt. His hair is greying and his face has many wrinkles. His otherwise smooth face is marked with small tiny scars.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Frederick was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Herbalist work with an outfit from a few towns over. Herbalist work suited him well, and with each successful project, he earned more gold and more respect from his peers. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To settle down with his crush; and he'd like to take his coworkers down a peg

Flaws: Shy. Bonds: Has a crush, Adventurer, Job. Occupation: Herbalist

Voice: Smooth and feminine

Attributes [hide]

Frederick Oakley, Male Human Cleric 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)13 (+1) 8 (-1)9 (-1)
Skills Persuasion +1, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs

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