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Advanced [show]


Peter Denholm, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a fancy blue suit. His hair is red and curly. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is obsessed with a lost civilization.

History: Born to a Mercenary, his father struggled to pay the bills. When Peter reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has dedicated himself to building a better kind of golem.

Motivation: Sabotage a competitor; and meet up once more with his childhood friend

Flaws: Addict. Bonds: Attractive, Job, Adventurer, Poor, Military. Occupation: Stableman

Voice: Farmer accent

Attributes [hide]

Peter Denholm, Male Human Warlock 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 10 (+0)12 (+1) 12 (+1)11 (+0)
Skills Investigation +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: 30 pp.


Social Check DCs


Miles Stansfield, Male Human [Permalink]

Personal [hide]

Description: This man has a large brown mantle and cape that has been intricately interwoven into his black robe, and sports empty pouches on his belt. He wears his hair in dreadlocks. His gray eyes dart from person to person to random spaces in the air.

Personality: He speaks before he thinks and is too direct. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He helped his mother out around the business and became quite the natural. He struck the Dyer job and began his own company from there.

Motivation: He is greedy; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Impulsive. Bonds: Rich, Military, Job. Occupation: Dyer

Voice: Posh accent

Attributes [hide]

Miles Stansfield, Male Human Fighter 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 11 (+0)16 (+3) 17 (+3)16 (+3)
Skills History +6, Nature +6
Senses Passive Perception 13
Languages Common, Giant, Druidic, Infernal
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1

Possessions: 700 gp. Onyx (40 gp). Golden yellow topaz (700 gp). Moss agate (16 gp).


Social Check DCs


Charles Stratford, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'10" and is a bit bulky. He is very muscular particularly in the legs. He wears dark leathers with embroidery. He sports a flattop hair cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Charles speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is lazy, self-centered, vain, and jealous.

History: Charles lived on a farm with his father, near the main road leading to a nearby town. After coming to the age of reason, Charles took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Bricklayer and was forced into it by his family; and marry his brother to traveling adventurers

Ideals: Impeccable, Gifted. Flaws: Selfish. Bonds: Attractive, Family. Occupation: Bricklayer

Voice: Stutters

Attributes [hide]

Charles Stratford, Male Human Fighter 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 10 (+0)16 (+3) 13 (+1)15 (+2)
Skills Medicine +3, Performance +4
Senses Passive Perception 11
Languages Common, Ignan, Elven, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 4000 sp. Violet garnet (200 gp). Amethyst (130 gp). Obsidian (13 gp). Aquamarine (200 gp).


Social Check DCs


Bertram Bradshaw, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He tends to wear a red poncho over his likewise colored trousers and shirt. He has moderate length golden hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born at the edge of vast island. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Athletic, Impeccable. Flaws: Ugly. Bonds: Nature, Mentor. Occupation: Sage

Voice: Boston accent

Attributes [hide]

Bertram Bradshaw, Male Human Expert 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 15 (+2)15 (+2) 12 (+1)13 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Aquan, Auran
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 31000 sp. Amber (60 gp). Golden pearl (60 gp). Jade (60 gp). Red spinel (60 gp). 1 Minor magic item.


Social Check DCs


Gerald Colton, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy brown suit. His hair is silver, silky, and of moderate length. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born in the west his family was never financially stable. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He has a crush on the local Mercenary; and he wants to get laid

Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Military, Poor, Has a crush. Occupation: Stableman

Voice: Speaks with a cold

Attributes [hide]

Gerald Colton, Male Human Rogue 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)14 (+2) 15 (+2)13 (+1)
Skills Insight +4, Investigation +4
Senses Passive Perception 12
Languages Common, Sylvan, Elven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 100 gp. Chrysoprase (50 gp).


Social Check DCs

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