Trym Wentworth, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears his hair in dreadlocks. His green eyes lackadaisically let the world flow into them.
Personality: While he acts the brute, he is far gentler than he would appear. He enjoys reading and quiet.
History: He was born blind and as such lacked many opportunities for work. He dropped out of school before completing his studies. He hasn't been sleeping well lately.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Fighting, Logical. Flaws: Disease, Insomniac. Bonds: Religious. Occupation: Mercenary
Voice: Low and grunting
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 18 (+4) | 9 (-1) | 11 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 48000 sp. Blue quartz (10 gp). Rose (80 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Bernard Davenport, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears his black hair down. His half smiles and brown eyes are beguiling and draw you in.
Personality: Bernard is depressed about a lot of things. He tends to be a nihilist. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born in the south. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To protect his home; and he has passion for adventuring and risk
Flaws: Depressed, Antagonistic. Bonds: Attractive, Immigrant, Adventurer, Guardian. Occupation: Body Guard
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 45 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 12 (+1) | 13 (+1) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 400 gp. 1 Half-Plate. 1 Masterwork studded leather. 1 Half-Plate. 1 Masterwork Light wooden shield.
Balimaar Lindsay, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has styled his black hair well, parting it to the left. His eyes, though not visible through his cowl, are hazel.
Personality: Stoic and calm, he prefers to meditate than take action. He has a minor phobia of water and hates getting wet.
History: A powerful brothel owner made him what he is. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He left for the north, certain he would find work there.
Motivation: He feels threatened by others.
Ideals: Disciplined. Flaws: Fearful. Bonds: Mentor. Occupation: Junk Dealer
Voice: Spits and sputters
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 7 (-2) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll, Aquan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 2800 sp.
Anselm Pinkerton, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He tends to wear a large violet jacket. His feathered hat is riddled with cuts and holes. He has violet eyes and a violet hat with a white feather.
Personality: While he acts the brute, he is far gentler than he would appear. He receives visions of the future at random moments
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents enrolled him in a Expert school at a young age so that he could practice his divine talents. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He seems to be bored by most things.
Ideals: Fighting, Gifted. Flaws: Ugly, Mundane. Bonds: Immigrant, Military. Occupation: Sellsword
Voice: Creaky witch voice
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 16 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 100 gp. Golden yellow topaz (1100 gp). 1 Minor magic item.
Theodoric Sutherland, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'5". He wears clothing that is held on in multiple layers but all of it is in poor condition. He wears a feathered hat to hide his balding. His fierce brown eyes like to dwell on things.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: His mother raised him in a mountain cabin. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Human compassion.
Ideals: Joker, Justice. Flaws: Racist. Bonds: Poor, Nature. Occupation: Courier
Voice: Timid voice
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 9 (-1) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: Brass mug with jade inlays (100 gp). 1 Minor magic item.
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