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NPC Generator

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Advanced [show]


Kody Branson, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a blue tunic with tan highlights, and long green pants that bunch up around his shoes. His silver hair is heavily combed to the left. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: His tongue was cut out and he uses sign language. He is able to make almost anything out of random pieces of junk.

History: He was born several months after his father was called into army service. His first spouse was a Carter, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Marry his brother to traveling adventurers; and to reunite with his absent father

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Military, Family. Occupation: Soapmaker

Voice: Speaks with squeezed throat

Attributes [hide]

Kody Branson, Male Human Druid 8
Medium (5'8") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 45 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)10 (+0) 13 (+1)7 (-2)
Skills Perception +4, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126433

Possessions: 400 gp. Eye agate (14 gp). Carnelian (20 gp). Alexandrite (1300 gp). Jade (70 gp).


Social Check DCs


Guy Denholm, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft brown waves gently in the breeze. He keeps his red hair in a pixie cut. His eyes are violet and he is always smoking a pipe.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born into a rich family. After coming to the age of reason, Guy took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Gifted. Flaws: Secretive, Disease. Bonds: Rich. Occupation: Animal Trainer

Voice: Uses lots of figures of speech

Attributes [hide]

Guy Denholm, Male Human Sorcerer 6
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 23 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 12 (+1)18 (+4) 15 (+2)9 (-1)
Skills Acrobatics +2, Survival +5
Senses Passive Perception 12
Languages Common, Druidic, Auran, Terran, Aquan
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15665300000

Possessions: 300 gp. Obsidian (13 gp). Amber (150 gp). Azurite (13 gp).


Social Check DCs


Norman Upton, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a fancy green suit. His hair is always cut to a buzz. He has several tiny amber earrings on each ear.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Butcher job and began his own company from there.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Flaws: Antagonistic. Bonds: Attractive, Rich, Religious, Military, Job. Occupation: Butcher

Voice: Breathy voice

Attributes [hide]

Norman Upton, Male Human Paladin 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)13 (+1) 11 (+0)15 (+2)
Skills Acrobatics +3, Intimidation +4
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Lance Ramsay, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears very tight pants and wife beaters, though occasionally he sports a green coat. He keeps his silver hair in a pixie cut. His eyes are green and he is always smoking a pipe.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lance fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants revenge against illithids.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Nature, Religious, Enemies. Occupation: Weaver

Voice: Relaxed voice

Attributes [hide]

Lance Ramsay, Male Human Barbarian 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 60 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)15 (+2) 11 (+0)12 (+1)
Skills Acrobatics +5, Insight +3
Senses Passive Perception 10
Languages Common, Ignan, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +3

Possessions: 700 gp. Golden yellow topaz (700 gp). Carnelian (60 gp). Alexandrite (700 gp). 1 Banded mail. 1 Full Plate. 1 Full Plate.


Social Check DCs


Arnold Milton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears skinny pants and wears a grey and yellow robe with the hood down. His silver hair is unkempt and raggedy. He wears a mask on his face.

Personality: He dislikes all the random violence that takes place in the west. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born in the west to a Knight, Arnold learned a great deal about his mother's area of expertise. A gifted student he started as a Cartwright, but he got bored and became a Knight. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world.

Ideals: Pacifist, Logical. Flaws: Ugly. Bonds: Poor, Job. Occupation: Knight

Voice: Can't modulate volume

Attributes [hide]

Arnold Milton, Male Human Ranger 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)9 (-1) 14 (+2)14 (+2)
Skills Animal Handling +4, Arcana +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp.


Social Check DCs

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