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Advanced [show]


Don Ridley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears light armors faded through time and improper care and is in decent physical shape. His chestnut hair is greasy and uncared for. He wears an eyepatch.

Personality: He is irascible and easily irritated. He also has developed a complete distrust of the Sculptor profession.

History: He was born the only child of a wealthy merchant. A gifted student he started as a Sculptor, but he got bored and became a Crown-heir. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Balancing his hectic life and new Crown-heir responsibilities is difficult; and to be a sculptor again

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Crown-heir

Voice: Dutch accent

Attributes [hide]

Don Ridley, Male Human Fighter 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 10 (+0)7 (-2) 13 (+1)11 (+0)
Skills Acrobatics +5, Deception +2
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Shane Haley, Male Human [Permalink]

Personal [hide]

Description: 5'8" and lanky with angular features, he is an attractive figure. He wears a simple blue robe with tan stripes complete with hood. His hair is always cut to a buzz. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: The child of a Navigator, who enjoyed hunting, Shane was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Shane took refuge in the old dungeon and found the beat up rapier and armor he uses now. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Ideals: Joker. Flaws: Insane. Bonds: Attractive, Adventurer, Nature. Occupation: Junk Dealer

Voice: Low rumbling, strings words together

Attributes [hide]

Shane Haley, Male Human Barbarian 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)9 (-1) 12 (+1)6 (-2)
Skills Investigation +1, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Shane Eastoft, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he typically wears blue cloth garments or leather armor. His chestnut hair is cut jaggedly and amateurishly. He has a dull look in his blue eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is a font of random trivia from the lore and stories he has discovered

History: Shane was born in the south. At a young age he loved to build and create. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: Balancing his hectic life and new Carpenter responsibilities is difficult; and wants to open a new tavern

Ideals: Logical, Persistence. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Carpenter

Voice: Booming voice

Attributes [hide]

Shane Eastoft, Male Human Aristocrat 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)13 (+1) 16 (+3)17 (+3)
Skills Athletics +3, Survival +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +5

Possessions: 17000 sp. Malachite (10 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Patrick Blyth, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'11". He wears a brown vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his brown boots flare out at the collars, and his gloved hand is found clutching a sai. He wears his red hair down. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Patrick speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born several months after his father was called into army service. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He inherited the family business which he has now maintained for 10 years.

Motivation: Further expansion of business; and his relatives are trying to arrange a marriage

Ideals: Impeccable. Bonds: Attractive, Military, Job, Family. Occupation: Carpenter

Voice: High pitched and raspy

Attributes [hide]

Patrick Blyth, Male Human Aristocrat 6
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 41 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 14 (+2)11 (+0) 14 (+2)8 (-1)
Skills Intimidation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +1 / 2d6-2, Grapple +1

Possessions: 600 gp.


Social Check DCs


Miles Bentham, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'1" and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His moppish black hair is in a traditional bowl cut. He has a tattooed face.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Around other people he will do his best to conceal his emotions and appear jolly.

History: His mother raised him in a mountain cabin. He moved from fad to fad and when he turned 15 he discovered music. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down; and he is content

Ideals: Entrepeneur, Artistic. Flaws: Mundane, Shy. Bonds: Nature. Occupation: Barkeep

Voice: Speaks fast with a slight lisp

Attributes [hide]

Miles Bentham, Male Human Sorcerer 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 12 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)16 (+3) 11 (+0)15 (+2)
Skills Athletics +4, Performance +5
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Elven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146640000

Possessions: 3000 sp.


Social Check DCs

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