Ernest Palomarez, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a red costume with the symbols of the four houses of cards on his torso. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He has brown eyes.
Personality: Aggressive, abrasive, and angry, Ernest embodies much of what other species detest in the Humans. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A gypsy cursed him at a young age, leading to his ugly appearance. He got away from his former life and has fallen to alcoholism.
Motivation: He is currently in port desperately looking for someone to get him out; and he wants to meet his childhood hero
Flaws: Antagonistic, Ugly, Addict. Bonds: Adventurer, Slave. Occupation: Assassin
Voice: Spanish accent
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 19 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 18 (+4) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Terran, Draconic
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +5
Possessions: 300 gp. 1 Minor magic item.
Justin Carlyle, Male Human [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has wavy silver hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born to loving parents in a slum to the south. A gifted student he started as a Doctor, but he got bored and became a Ploughman. He is searching for what he claims is his rightful reward.
Motivation: Human compassion; and wants to open a new tavern
Flaws: Ugly, Racist. Bonds: Adventurer, Job, Poor. Occupation: Ploughman
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 56 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 6 (-2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: Blue quartz (10 gp). Amethyst (140 gp). Jasper (60 gp). Chrysoprase (60 gp). Smoky quartz (60 gp). Aquamarine (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gunter Wesley, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears skinny pants and wears a brown and white robe with the hood down. He keeps his chestnut hair in a pixie cut. He wears an eyepatch.
Personality: He is fixated on the number 72. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Animals are drawn to him, and he is able to talk to them.
History: He was born blind and as such lacked many opportunities for work. Cursed with unlife at a very young age, Gunter has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Doesn't want to be a Adventurer and was forced into it by his family; and he is not mentally stable, and does not behave rationally
Ideals: Gifted. Flaws: Ugly, Insane, Disease. Bonds: Poor. Occupation: Adventurer
Voice: Pirate accent
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 20 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 9 (-1) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Aquan, Draconic
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 200 gp. Moonstone (30 gp). Chrysoprase (30 gp). Alexandrite (400 gp). Rock crystal (30 gp). Smoky quartz (30 gp). Pink pearl (160 gp).
Geoffrey Rutherford, Male Human [Permalink]
Personal [hide]
Description: He wears long strands of topaz and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and he perpetually has his greataxe ready. His Stetson hat is riddled with cuts and holes. His green eyes lackadaisically let the world flow into them.
Personality: Calm and collected, he is a well trained Butcher. He uses divination through singing.
History: He comes from a rich western family. He has chosen to use the inheritance that was left to him frivolously. He inherited the family business which he has now maintained for 8 years.
Motivation: Balancing his hectic life and new Butcher responsibilities is difficult; and wants to open a new tavern
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Rich, Job. Occupation: Butcher
Voice: Scratchy, weak
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 15 (+2) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Druidic, Halfling
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 15000 cp. 1 Masterwork Heavy steel shield.
Henry Wakefield, Male Human [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He has a slight overbite and is overall scrawny. His hair is chestnut and curly. His eyes are green.
Personality: He is business-like. He takes instructions and follows them to the letter. He also has developed a complete distrust of the Priest profession.
History: Henry was born in the south. At a young age he loved to build and create. There was a wharf not far from home where he often wandered off to fish. He has drifted from career to career and currently works as a Herbalist.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Professionalism, Persistence. Bonds: Attractive, Job, Nature. Occupation: Herbalist
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 42 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 17 (+3) | 8 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 20000 cp. Rich purple corundum (500 gp). Obsidian (6 gp). Azurite (6 gp). Sard (70 gp).
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