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NPC Generator

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Advanced [show]


Simon Marley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'4". He wears a brown tunic with violet highlights, and long tan pants that bunch up around his shoes, and his gloved hand is found clutching a crossbow. His golden hair has been sun bleached extensively. He wears an eyepatch.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. The war was a terrible time for him, and Simon does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has never given up on his dancing dream.

Motivation: He feels kind of lost in life; and he is compelled to act according to his religious beliefs

Ideals: Artistic. Flaws: Ugly, Depressed. Bonds: Military, Religious, Mentor. Occupation: Apothecary

Voice: Puts emphasis on the wrong words

Attributes [hide]

Simon Marley, Male Human Ranger 6
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 14
Hit Points 40 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 12 (+1)11 (+0) 10 (+0)16 (+3)
Skills Arcana +3, Persuasion +6
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 3000 sp.


Social Check DCs


Dustin Milton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is well dressed, constantly wearing a black suit, white shirt, and blue tie. His hair is greying and his face has many wrinkles. His eyes are a pleasant violet.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was raised by priests from a young age. When money was particularly tight he was walking through alleys when he overheard a Bellfounder hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Poor, Religious, Mentor. Occupation: Bellfounder

Voice: Speaks like tongue is numb

Attributes [hide]

Dustin Milton, Male Human Commoner 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)7 (-2) 9 (-1)8 (-1)
Skills Deception +1, Intimidation +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Solomon Budd, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears bulky white painted plate armor. His head has been shaved. His hazel unseeing eyes seem to look past you.

Personality: He is overprotective of those who hire his services. He believes the world needs to unite to get rid of goblins once and for all.

History: He was born in the south. A gypsy cursed him at a young age, leading to his ugly appearance. Days after completing his studies, news broke out that his hometown was attacked by goblins. Solomon was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it.

Flaws: Ugly, Disease. Bonds: Guardian, Enemies, Immigrant. Occupation: Mason

Voice: Soft and mumbly

Attributes [hide]

Solomon Budd, Male Human Adept 7
Medium (5'6") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 41 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 15 (+2)12 (+1) 14 (+2)9 (-1)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Sylvan
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 700 gp. Coral (150 gp). Sardonyx (40 gp). Red garnet (150 gp). Hematite (15 gp).


Social Check DCs


Arnold Beitz, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a black shirt with thin pastel vertical stripes and violet pants. He wears his blonde hair up. His green eyes lackadaisically let the world flow into them.

Personality: He is almost excessively polite to everyone, even when angry. He is able to make almost anything out of random pieces of junk.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father took him hunting and taught him how to get in the mind of other creatures. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: Wants to open a new tavern; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Ideals: Gifted. Flaws: Shy. Bonds: Nature, Enemies, Job. Occupation: Navigator

Voice: Uses lots of figures of speech

Attributes [hide]

Arnold Beitz, Male Human Sorcerer 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)15 (+2) 12 (+1)7 (-2)
Skills Deception +0, Stealth +3
Senses Passive Perception 11
Languages Common, Infernal, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: Just what you see.


Social Check DCs


Shane Badger, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is silver, silky, and of moderate length. He has green eyes.

Personality: Shane speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He is a Hag in disguise. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable, Philantrophist. Bonds: Poor, Attractive, Adventurer. Occupation: Sailor

Voice: Prounounces S like Z

Attributes [hide]

Shane Badger, Male Human Warrior 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 15 (+2)9 (-1) 7 (-2)11 (+0)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1

Possessions: 700 gp. Onyx (80 gp). Deep blue spinel (1000 gp). Emerald (800 gp). Hematite (7 gp).


Social Check DCs

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