Clerebold Langdon, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a brown armored body suit, with a simple grey line shooting up and back down. He has no hair. His eyes are likewise green.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is an amazing painter.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His druidic abilities were realized during a raid on his village. Since then, he has sought to make the best of life.
Motivation: He has a rivalry with the Church that dominates his actions; and wants to have a good time and be beloved
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Religious. Occupation: Assassin
Voice: Smoker's lung
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 36 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 16 (+3) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Sylvan, Dwarven, Draconic
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: Alexandrite (1500 gp). Emerald (1100 gp). Azurite (9 gp). Tiger eye turquoise (9 gp). 1 Minor magic item.
Heward Hallewell, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is tall, broad shouldered and powerfully built. He has shaved his head bald. His gray eyes lackadaisically let the world flow into them.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is skeptical of what others tell him and is slow to trust.
History: Sold as a small child to a necromancer, Heward was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He went to a religious school and was inspired by the priests there in charitable deeds. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Entrepeneur, Opinionated. Flaws: Shy. Bonds: Mentor, Religious. Occupation: Apothecary
Voice: Whispers
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 10 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 11 (+0) | 17 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Infernal, Draconic, Halfling
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp.
Trey Mitchell, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and is well dressed, but even with his fine clothing he looks run-down. He wears his chestnut hair up in a very large beehive style do. His skin is flawless and his brown eyes scan people very quickly.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: His mother raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He has been a successful dealer in antiques buying low and selling high.
Motivation: Wants to work out more often; and he is currently in port desperately looking for someone to get him out
Ideals: Athletic, Joker. Bonds: Attractive, Slave, Nature. Occupation: Stableman
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 11 (+0) | 17 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Giant, Auran, Halfling
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2900 sp. Silver pearl (130 gp). Banded agate (7 gp). Azurite (7 gp).
Guy Barclay, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is wearing a perfectly clean shirt and pair of pants. He sports a long white beard, and similarly colored long hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: A deeply religious man he believes everything happens for a reason. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Guy was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Cook hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Days after completing his studies, news broke out that his hometown was attacked by giants. Guy was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: Sabotage a competitor; and he is compelled to act according to his religious beliefs
Ideals: Philantrophist. Bonds: Attractive, Religious, Poor, Enemies, Job. Occupation: Cook
Voice: Soft and mumbly
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 12 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 |
Possessions: 300 gp.
Justin Churchill, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of magic around his neck, and a lance on his belt. He keeps his brown hair in a flapper bob. His gray eyes lackadaisically let the world flow into them.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.
Motivation: To prove his worth to the world.
Ideals: Fighting, Artistic. Flaws: Impulsive, Disease. Bonds: Rich. Occupation: Interpreter
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 17 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 6 (-2) | 15 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Sylvan, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. Tourmaline (140 gp). Tourmaline (140 gp). Deep green spinel (140 gp). Silver pearl (140 gp).
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Their contribution stands as a beacon of hope for all adventurers!
